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Type: Posts; User: EdM.

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  1. Thanks, that worked well. Rather than looping...

    Thanks, that worked well. Rather than looping through, I just contructed five different associative arrays to handle the data I need to manage. The only trouble I had was that I needed to reference...
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    Um, what version is that? I have MX and 8 and...

    Um, what version is that? I have MX and 8 and neither of them lists that command. I whipped up a sample file using it, and sure enough, it didn't do anything. Did I do it wrong?


    var...
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    Avoiding key repeat

    I'm executing stuff on keystroke, and I have a little bit of an issue with, if the key is pressed and held, the statements execute over and over again, due to auto-repeat. I've got a workaround...
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    Movie loses communication with plugin

    Anyone know if there is a standard way of reinitiating ocmmunication between a movie and a plugin? I'm using Flash 8 in XP, and am making use of the FlashMIDI plugin from http://www.alexisisaac.net....
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    FlashMIDI plugin loses comunication

    Anyone have any experience with the FlashMIDI plugin from http://www.alexisisaac.net? It's a pretty spectacular little toolbox of MIDI connectivity and sequencing stuff with which I'm having a lot...
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    Since I'm fairly certain these sounds would be...

    Since I'm fairly certain these sounds would be copyrighted, you could not legitimately download Audacity from http://audacity.sourceforge.net, then start it recording as you play the game. If you...
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    Oh, I get it: it's the concat (array) thing, not...

    Oh, I get it: it's the concat (array) thing, not the concat (string) thing. It's worked nicely, thanx.

    -EdM.
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    I was just reading about that the other day. I...

    I was just reading about that the other day. I thought concatenating joined all of the elements into a single string (or something like that). I'll have to look more into it.

    Thanx,
    -EdM.
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    Oh, man. Thanx for that. That would have been...

    Oh, man. Thanx for that. That would have been tragic. I'll make the adjustment.

    -EdM.
  10. but be sure to add Clicks = 0 after the...

    but be sure to add

    Clicks = 0
    after the gotoAndPlay line if you want your button to work twice.

    -EdM.
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    Thanx, Neal. Easy enough done. I just wanted...

    Thanx, Neal.

    Easy enough done. I just wanted to make sure it was something I had to do.



    But where does this point to the array itself? I was thinking more like...


    for(n=0;...
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    Dynamic text from an array

    I'm trying to populate several dynamic text fields from an array, and it's not working. In the "var" field for the text field, I've entered the array name and element position (like: my_array[1]),...
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    Patience, patience. It sounds to me as though...

    Patience, patience. It sounds to me as though you haven't actually made the graphic into a button (hence, you can't put actions on it). Select the entire graphic, and under the "Modify" menu,...
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    Interestingly enough, I just did this today. I'd...

    Interestingly enough, I just did this today. I'd been trying to think of how to jumble up two of each of the letters of the alphabet in order to make a Concentration-style game. At about three...
  15. Returning the position of an element in an array?

    Is there a good, concise way to return the number of the position of an element in an array? Say, for instance, I want to input a letter from the keyboard, then match the input up with an array of...
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    Well, I'm not anymore. Turns out function names...

    Well, I'm not anymore. Turns out function names are not case sensative, right? So early in my code, when I had...

    _root.Sharp._visible = false
    _root.Flat._visible = false

    ...it was calling...
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    To tell you the truth, I had those quotes in...

    To tell you the truth, I had those quotes in there initially, but it was suggested that I take them out. The duplicateMovieClip seems to work the same with or without quotes around the initial...
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    Initial instances showing up unexpectedly.

    Here's a chunk of code:

    function sharp(SharpName, sx, sy, dep) {
    duplicateMovieClip(_root.Sharp, ["Sharp"+SharpName], dep);
    with (_root["Sharp"+SharpName]) {
    _x = sx;
    _y =...
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