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Type: Posts; User: moagrius
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sorry - didn't mean to be short - i'm just slammed this week with pre-holiday deadlines... i'll check back on those when i get a minute, maybe this weekend
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glad you got it working. sorry i haven't had time to put together the restructured version i mentioned - i've been swamped. i might be able to find some time later this week, but at least you're...
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the first one wouldn't, but the second one might - give it a try on something simple first and see what happens
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ok... your problem is you're not starting the slideshow (startShow()) unless you have as many successful loads as the total number of XML nodes, but you're only increasing the counter on success. ...
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i've got it download, so feel free to remove it. i probably won't have a chance to do anything with it until this evening tho
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it's hard to debug blind. can you upload your source file package (incl. xml and images)?
doesn't have to be complete, but enough to work with...
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actually, you may want to keep the arrays and just rebuild as i demo'ed...
the problem with this:
for(var i:int=0;i<container.numChildren;i++){
if(someCondition)...
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encodeURIComponent is intended to encode a part (component) of a uri string. it takes special characters - like slashes - that shouldn't be passed as part of a URI. used on that string, it'd...
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it sounds like you need to hire a developer. i'm not saying that to be rude, but if you don't know how to edit text files, search, or what the Flash IDE is, i really don't think you're going to have...
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apparently my_textX_array is an array of numbers... you were trying to assign the x value, so i assumed it was display objects.
try changing this line in the missingImage function:
...
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i obviously don't have the rest of your package, so i can't test this, but in theory it should work. the changes i made are marked with a comment starting like so:
// *FK* whatever...
i also...
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loaderInfo.parameters should be available immediately. you shouldn't need to wait for a complete event (not even sure that'd be heard).
i'm guessing your problem is with the SWFObject syntax. ...
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you've got a few problems there. to start, you're removing the bullet a bunch of times - once for each enemy in the inner loop, then once more in the outer loop. and, after it's removed the first...
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if you're not using classes, you don't need private/public - what you have for the missingImage function is fine.
but - something else is going to give you a problem. that event is going to fire...
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hmm i don't use the IDE much (er... at all), but i don't think you can create anything like that. but maybe i'm wrong and someone else will post a happier answer : )
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localconnection is used to communicate between multiple swiff files that don't share a common swiff parent - usually between multiple swiffs housed in an html document.
to play an FLV, i assume...
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maybe i'm totally misunderstanding what you're describing, but i don't think that was in AS2 either...
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i answered your question in the first part of my reply.
for AS2, properties have an underscore before the name. your code says "rock.x" - it should be "rock._x" - notice the underscore. i'll...
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it sounds like you want to view an external image in the flash IDE - which is not possible.
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in AS2, it's _x and _y
onClipEvent(enterFrame){
trace(rock._x);
trace(rock._y);
}
in AS3, it's .x and .y (like you have). however, there is no onClipEvent in AS3, so you...
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as mentioned, i had to make some assumptions - i presumed all assets were present on the stage, and not nested. if there's any deviation from that, you'll need to make changes to the math to...
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put the my_loader.contentLoaderInfo.addEventListener on the line before or after the existing line of the same...
var my_url:String = my_images[i].@URL;
var my_loader:Loader = new Loader(); ...
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you could so something like this:
my_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, missingImage, false, 0, true);
// later...
private function...
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