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That's exactly it. Thanks a whole lot.
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I came across a post on one of these message boards that showed an array that contained fields. I can't remember the syntax, I think it went something like this
myArray = new Array(variable1:a...
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thanks for the help. It works great.
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Unfortunately I don't need to copy the values of the array. The principle in C++ is that your referenceToArray variable does not contain a value - it contains a reference to the memory block(s)...
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Unfortunately I don't need to copy the values of the array. The principle in C++ is that your referenceToArray variable does not contain a value - it contains a reference to the memory block(s)...
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Once again I'm trying to apply C++ practices to ActionScript. I'm trying to create a variable that references an array. For example:
(root)
myArray = new Array("a","b","c");
(inside a...
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Once again I'm trying to apply C++ practices to ActionScript. I'm trying to create a variable that references an array. For example:
(root)
myArray = new Array("a","b","c");
(inside a...
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If you look at the script example, my functions are unique (in parameters). However, MX refuses to call the appropriate constructor when instanciating the objects.
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I've dabled in Java and c++, both allow for multiple constructor functions. I'm trying to create a class in MX with multiple constructor functions using the same principles but it doesn't seem to be...
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