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Type: Posts; User: XenElement
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Absolutely Love the gravity shifts still. Great job on this new version too, the art is beautiful!
Still have two complaints; The jumping is kinda annoying, you almost have to stop moving and then...
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Actually, I'm interested in this too, bluemagica. I'm not building one of these, but I always wondered how the AI worked. You said something about impulse. I assume that it makes the CPU drive with...
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Could you provide a few more details so I know what to expect? This looks Like something I could do. I fit the Hobbyist description.
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Wow. EXTREME thread necro. Bobafet, this was at least 4 months old. I'm pretty sure an urgent job 4 months ago is over.
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Huh! Very nice job! I'm starting to see those sick animator skills of yours come out in the game now!
Couple things that are a bit on the annoying side:
The gravity zones need to be tweaked, I...
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Check your action script code, I didn't find width in it anywhere, so that gives me the impression you forgot to adjust the width or something. You need to change it in flash, not just the xml.
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I believe he means that he wants to create or show an object when the mouse is on the stage. so I'm not sure what it is exactly in AS2, so someone else needs to help on the exact code.
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Very nice, I like how he is still able to interact with something shorter than him, with out cheesy looking hit errors.
One thought: I was busy killing myself with grenades and I came upon an...
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Yeah, the minimap is great. Kinda reminds me of a way better version of the metroid one.
Well I just feel that the up throw doesn't go far enough to be of much use by itself.
What I mean is,...
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Nice! I like the commando feel that the armor gets, and I love how you implemented the mario like wall disapearing thing. Whatever you'd call the secret zone.
A few things I'd say need tweaking,...
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Hum, yeah... I dealy you could have some sort of aiming system, but that might get too complicated for an average player.
You could do something like this:
O \
|o )
^ ...
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Ah... Huh. I hadn't noticed the crouch/up thing. Hmm.
Well, that is an interesting note. I see now. Huh. It still seems like there should be a better way to do this, but hey.
Nevermind, it...
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I find that it's difficult to have to run back and forth to aim. I mean, to throw it farther you can take a running start, etc.
If you had 2 timers instead say, or a counter, like this it might...
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Um, huh? Why would the grenade be a one option thing? I'm assuming that it's set on a timer. Am I correct when I assume that it's also global, and if 3 of 5 seconds have elapsed in the players hand,...
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Great job Awooga! I love those explosions, it's pretty perfectly how I see a cartoon-ish grenade.
Why did it keep distorting when you just put it in dreg? huh. ah well.
Great job with it, the...
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I agree with TOdorus, I think the direction needs a bit of rection tweaking, unless I just suck at it as well =P. I like how the coloring of the thing changes as you loose health, reminds me of some...
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Is anyone able to do this? It would be GREATLY appreciated, and it would only take 10 minutes of your time.
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Glad it helped =D That's probably the simplest way, and that way, you have other functionality, since it's self contained.
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Hey everyone, I said a while ago that I found a problem with flash that I, and many as I am now discovering, have practically beat our computers over.
Flash CS4 WONT SAVE TO FLASH 8!!!
Ouch....
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Very, Very, Very fancy. I like it. Kind of long, I wonder how it would do as a loader. Although, that's sort of an intro as well as a loader, so maybe long is good. Excellent In my opinion.
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If someone could please change it to a flash 8 file, that would be great. It still needs doing, and I would be forever grateful.
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The file is a zipped CS3 FLA Here:
http://xenelement.com/personal/header.zip
Let me know if you are able to convert it! Thanks!
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Hello, I've recently been wrestling with the problem created by Flash CS4, the fact that it cannot export as flash 8 editable files. (Fla.)
If someone that has CS3 could please take the file and...
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http://bryanheisey.com/blog/?p=1
That's probably the best way to handle screen movement in a platformer, just make the camera's y and or x equal to the player's x and y.
Cheers.
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