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Check Emanuele's site:
http://www.emanueleferonato.com/
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I've sent you an email with my info. Hope to hear from you soon!
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Sent you a PM and hope to receive an email from you soon. Definitely interested.
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So you have code on the first frame AND you're using a document class?
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I am trying to accomplish something similar to the map icons in Sims 3, where you have little clips that avoid each other but stay rotated around a static point.
I am trying to use atan2 to...
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I am trying to accomplish something similar to the map icons in Sims 3, where you have little clips that avoid each other but stay rotated around a static point.
I am trying to use atan2 to...
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I'm trying to make a zoomable/pannable map in Flash that will eventually be used on a kiosk with a joystick.
I'm simulating this behavior right now with the mouse wheel and it works fine to a...
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There's an issue with the latest Safari build on a Mac and the Flash plugin. You can set Safari to run in 32-bit mode instead of 64-bit mode and that MIGHT fix the issue.
Does the issue exist in...
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Hey I just wanted to thank you joshstrike for your help.
I've found my solution, which came about because of your suggestions regarding the calculation of a parabola.
So yeah, thanks!
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Thanks for your reply!
Your explanation almost makes sense to me, but I'm lost when you mention "a scratch acceleration and it run it many times in a loop". The thought of calculating a parabola...
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This is crossposted from the Math and Physics forum as well. I figured it would get more exposure in the Games forum.
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I'm trying to create a setup where you have a player that is controlled...
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I'm trying to create a setup where you have a player that is controlled by clicking where you want them to move.
What I'd like to implement is a scenario where you click the mouse, and the player...
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Thanks IP, this is pretty much exactly how I was thinking it would work.
I'll setup a special conditional for a single bullet so that it travels straight down, but otherwise this makes sense.
...
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I was curious if anyone knew of the most efficient way to spawn an arbitrary number of bullets from a specified point in a "fan" type pattern.
I've attached an image that helps illustrate what I...
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Yeah this is correct. The length is being calculated and updated properly, from what I can see. Otherwise my projections wouldn't be working, I think.
Something with my reaction code is wrong.
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Any other ball physics gurus out there?
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Ah, right on.
Still having troubles with this if anyone has any insight.
Thanks for the help so far, everyone.
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import com.nolentabner.Vector2D;
var gravity:Vector2D = new Vector2D(0, 0.8);
var mass:Number = 5;
// initialization of the balls
var smallBall:Sprite = new Sprite();
var bigBall:Sprite =...
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OH. I see what you mean.
What I've done is tried something similar to what you've just posted and then also putting the smaller ball to sleep if the velocity is less than a certain amount. It...
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So the "if(ballDist.len+smallBall.width/2 > bigBall.width / 2)" statement, I should multiply the movement vector by something like 0.5? That seems to slow the whole thing down and still cause a...
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I just tried that and it stops the ball unnaturally on either side, instead of in the middle. :( There has to be something simple that I'm missing.
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Alright, I've updated the first post with the code for the Vector2D class in case anyone else wanted to compile the example and whatnot.
I appreciate all the help so far. Thanks!
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Oh poop. You're totally right. I'll upload a copy of the class when I'm home from the office tonight.
So right now I'm adding gravity to the velocity (that's the 0.8 at the beginning of the...
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