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Type: Posts; User: Finjogi
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I visit here few times per week but flash is just one intrest of many.. so now I'll just wait a next 3dfa version to be able to do proper papervision demos.. atm. loading a model is pain.. so I'll...
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xelubest: I think if it would be that easy then it would be there... AS3 seems to handle that kind of thing differently..
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use colortransform after blurring:
var r1 = new Rectangle(0,0,stage.stageWidth, stage.stageHeight)
// check 3dfa colortransform help....
var ct1 = new ColorTransform (0.99, 0.99, 0.99, 0, 0, 0,...
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Sure, check out that blurring thread :) then calculate proper blur from the object distance... and.. thats it :)
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I was wrong about hitTest()... in 3dfa it just uses hitTestObject() so it is just bounding box test... in other hand, hitTest(mouseX, mouseY, true) wont work inside 3dfa but should work when...
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I have no first hand experience about the subject but try googling something like:
as3 OR actionscript3 OR "actionscript 3" pixel perfect collisions
...
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setInterval was your latest question... well I dont know, I consider 3dfa as3 support as beta, it works but not in some cases... until "final" version there is not much affordable or free as3 tools,...
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I see one as3 question you posted... forum seems to be defaulting to "show last day"... so is it just slipped "out" of default view and not deleted??
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Waddle fox seems to be just an old example.. today you should use "animate effects" event and in there add "place to" and then "move to" or "morph to" events.. then use record position to save each...
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Well, I might be able to make something out of my old and new test files.. but no sooner than in coming weekend, most of my samples need something extra and finishing touch.
So, possible samples...
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New version is looking good, Box2d lib seems to work and there are few other libs included, great!!
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It's great that you got it working. I'm sorry none of us forum members could not help you with that but it is very hard to "debug" just flash application without seeing all code and stuff.. Anyway,...
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Chilid elements are like any other element, they are just placed in different place.. most elements can have child elements, usually in bottom of element window there is "this element can have child...
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Worked fine here.. Vista + IE7. Mayby you have somehow tight security settings in IE??
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I assume you write about "Animate properties" -> "Move To" effect...
- add "Move to" effect
- move element using the mouse
- press "record position" button
add as many "move to" effects as...
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Top element in element list is in back, and latest/lowest element is the topmost in view.. just move them up & down and see how it works..
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I did one quick "show & hide" video example some time ago.. http://www.websaitti.com/test/flash/3dfa_tutorial_1.htm
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From Adobe flash9/as3 doc website :) http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/
It is bit slow from there but I think there is pdf version available from this page.....
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For whole stage blur try 3dfa clones sample and add..
this at the start of the starting script:
var buf = new Bitmap();
addChild(buf);
swapChildren(buf,element ("ball"));
blur = new...
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Ok, I got it working in flash export... demo movie included:
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Not in 3dfa preview but at least in flash9 export this works if paint objects are above of "to be masked" element. I tested with 3 different paint object and changed a mask runtime..
element ("red...
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It is hard to debug these kind of movies as scripts are all over elements, movies with child movies with child movies makes debugging also mess :)
As 3dfa is moving strongly to action script 3 it...
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Here is tested code,.. little bit change in event code but I'n not sure which way is the proper way... wont work in 3dfa, just flash9 export:
Execute script below as starting script...
Just add...
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If you use flash9 export mode then there is white "newspaper like" icon next to green "play movie" icon. I'm not sure if that is real exported code but it should be close enough actionscript3 what it...
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When looking in flash9 export code drag & drop are made like this:
public function onMouseDown (_e:MouseEvent):void
{
this.startDrag (false,new Rectangle (100,110,300,190));
}
public...
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