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Type: Posts; User: Al Capwn
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All I really want to know is if you ever think you'd have to apply a filter to only one layer (the backgrounds, character, and enemies are all separate layers), because if I render the world as one...
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I thought I'd posted about this engine before, but I haven't, so I'll put in some information here:
It's an art-based engine, and it basically works by testing pixels around the character to...
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3.5mb File
This is my platformer engine. I posted about it a while ago on here. Well, I have some cool updates. WAD to move.
The cool updates:
1. You can zoom in and out with the...
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I'd like to see more 1D games. They're all just lines.
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The only reason most 3d games suck or are copies is because the people with the resources to produce them need to return a profit with as little risk as possible, and what's less risky than copying...
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Haha, I'm sure Acer would jump right on that. "Is your monitor broken all of a sudden? Well then do we have a deal for you!"
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That is the bomb. You need to commercialize that somehow, get it out to the masses.
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GPU acceleration now is small potatoes because it works for maybe 10% of users.
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It was. I made a much smaller one in AS2 once, but even that was with vector coordinates. I decided to roll with art-based, because it's a lot easier and faster to produce.
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Hittest is really rudimentary for a platformer. I made an art-based engine that uses bitmaps and getPixel() collisions. It's much more flexible and efficient than hitTest.
If you want something...
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I don't even know what ASnative is, but you can run a search for an ascii key table. That's what I use
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I keep the scores in two different variables, and modify them as separate entities, then change them both by the same value every interval. The total score is both the variables added together.
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Adding this code will allow you to do things the easy way, like you did them back in AS2.
//This code goes in your class!
public function set onClick(funk:Function):void
{
//You can change...
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I think AS3 has made things harder that used to be easier. They've done a good job of adding lots of extra capabilities that will allow better games to be made. AS3 definitely needs fixing though. ...
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1. AS3 needs a clone for display objects
2. Needs getPixel for non-bitmapData objects.
3. Needs something so I can apply individual changes to all members of a class without having to...
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I took a couple of classes in high school (typing, web design [photoshop], intro to programming [visual basic]). I've taught myself everything else. Going into electrical engineering after I...
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This is just a guess, but Alpha and Beta testing?
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I don't think that Unity will ever be very large on the Wii. They said that flash would be huge on it, and look how that turned out...
Unity on the iphone would be cool, but I wonder if it can...
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If you need help, I can mail you a copy of my old 3d engine. I never added the skewing faces part (though I had a crappy demo of it working), but it was at least a wireframe 3d thing. I quit on it...
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I think flash will replace and assimilate Director's functions as 3d capabilities and support expand.
I think if Microsoft is really smart (doubtful), they'll find a way to get visual studio...
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Why don't you just test which way the hero is going? If he's moving to the right, and you hit a wall, it's a given that he hit the left wall.
Of course, that's assuming that the 4 walls are a...
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GPU support will lead to hardcore flash gaming. Gamers pumping out their rigs with 3 way SLI just to squeeze out a few extra FPS for Fancy Pants Adventures 3.
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Regarding the precalculation...
If you precalculated it, and then stored it all as an XML file, you wouldn't have to compile it, and it would take very little actual space (a few kb, at most);
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I have an idea for the pathfinding. It seems like you're putting way too much effort into this by running all of the possible calculations, when you could just have a lot of it precalculated.
Now...
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