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  1. Replies
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    I finally got it to do what I want, mostly. I...

    I finally got it to do what I want, mostly. I couldn't get the 2 special tweens to fire at the same time so they are firing off one after the other. Still was quite a pain to get it working. I'm not...
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    Thank Moagrius I appreciate your time :) I'll...

    Thank Moagrius I appreciate your time :) I'll look into this... pun not intended :P
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    Well, I've done what you suggested to a degree,...

    Well, I've done what you suggested to a degree, but 'this' is still getting in the way. I need something more specific. How do I find out what 'this' is referring to? When I do a trace(this.name);...
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    Maybe what I need is separate tween functions for...

    Maybe what I need is separate tween functions for each logo? i.e. tween1, tween2 etc. Would that work? That way each logo would have it's own function but would I need separate displacementMapfilter...
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    I need to tween both the target and the prior...

    I need to tween both the target and the prior target at the same time with different arguments. Seems not to be a problem with regular tween, but the special tween function seems to have a problem...
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    Thanks for replying. I'm not sure I understand....

    Thanks for replying. I'm not sure I understand. So when I hover over a logo it animates fine and when I leave the logo it goes back to normal fine. But when I hover over a logo and then go directly...
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    lost in THIS

    I can't for the life of me figure out how to make this work. I have this set to animate different logos when the mouse is over them. It works fine as long as you don't go directly from one logo to...
  8. Cool, thanks for that. It just seems like I read...

    Cool, thanks for that. It just seems like I read somewhere that coding like that was bad form or something. Just wanted to be sure I wasn't going down a bad road before I got too deep. :) Thanks...
  9. [RESOLVED] triggering a function via...

    Is it bad to trigger a function via code like this:

    myfunctio(null);

    If it it bad, why is it bad. This could be very handy for me.
  10. Hmm, that's too bad. Oh well.

    Hmm, that's too bad. Oh well.
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    Alright, thanks again.

    Alright, thanks again.
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    So too much at once eh. Would changing the...

    So too much at once eh. Would changing the visibility of unseen mc's help at all? Any ideas on how I could lessen the load? Thanks for replying. :)
  13. This thread is 2 years old, is this possible to...

    This thread is 2 years old, is this possible to do now? I saw some site selling a script that supposedly did just this. Any idea how one would go about this?
  14. yw :)

    yw :)
  15. I just put a simple stop(); command in the mc on...

    I just put a simple stop(); command in the mc on a separate layer on the frames I want it to stop. I don't know if this is the best way to go about it but it seems to me it's better than a bunch of...
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    Have you tried gotoAndStop or nextFrame and...

    Have you tried gotoAndStop or nextFrame and prevFrame?
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    Why couldn't you just have a variable called...

    Why couldn't you just have a variable called inMotion or something that when true you can't select anything else until inMotion equals false?
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    smoothing as3 animation

    Hi,

    I have a scrolling/zoom in animation done in as3. At times the animation is jerky. I am wondering how I can possibly smooth this out. I am using several quite large mc's that are all being...
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