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Type: Posts; User: itsallgood
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In the original code, the sizes were set like - originalWidth = 300, originalHeight = 150
But as I need the function to be able to work with any movieclips, I can't have them hardcoded like that....
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If you download the "working.fla"
I'd like the "not-working.fla" to produce the same result - the same scaling and positioning as the "working.fla"
The only code that can be changed is in the...
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Thanks fruitbeard - but the outer_container has to be the one that resizes to the stage size :(
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Just to follow up - since Dawsonk did me the original code - I've got some more to do based on the original project. If anyone can do this - please just let me know the price.
(Also Dawsonk -...
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Fantastic Dawsonk - you're a genius!
I've PM'd you a little big more to add onto this project.
Many thanks.
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Hi - as3 is great. If you don't know as3 but can work out the above in as2 - I can convert it.
Registration can be top, middle, bottom. I don't mind. You make it work - and I'll work with the reg...
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Hi guys,
I've got a project here - it's more tricky then it first appears (or it was to me!)
Price:
I don't want to insult anyone by naming a price - so look at the job, and give me a quote...
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Hi guys,
To optimize for iPhones -
If I draw my graphics in flash - say a little running man, should I export each frame as a png - then re-import the images - and have a png in each keyframe?...
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Hi all,
Can anyone explain how I swap the data in gameGrid[1] to gameGrid[2] (and the data in 2 goes into 1).
var gameGrid:Vector.<Vector.<int>> = new Vector.<Vector.<int>>();
...
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Hi all,
I'm after an artist - who can also do a bit of timeline animation.
I'm needing a LOT of 100% Original E-greetings card type designs.
I'm not an artist - but these are the type of...
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Thanks guys,
cancerinform -- that worked perfect. cheers!
Can i just update this question -- is there anyway to store the paths in strings too?
For example:
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Hi guys,
I've read (and tried) that this works -
var test1:string = "hello"
trace(this["test" + 1])
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Hi guys,
I know this should be simple! It's driving me nut's that i've had to ask this question!!! I've searched google, searched the board -- but i cannot work it out. :crazy:
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That sort of works - but not as well as the AS2 version i had :(
Your example calls the function twice - and the real problem is still that the textfield is updated before the function ran.
In...
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Hi guys,
I'm trying to change this as2 code to as3...
myText.onChanged = function() {
trace("CHANGED!");
trace("THIS WAS PRESSED: " + String.fromCharCode(Key.getAscii()))
}
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There is no other code on the page - It's just a swf on a html page -- being run with swfobject. (So just the javascript for swfobject)
I've found out the problem is only in IE -- i think it could...
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Hi guys,
I'm having a real problem with my website :(
My AS2 flash apps are running fine - users can use these fine.
My AS3 flash apps - for some reason pause/lag/stop when a user moves the...
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no - sorry! That's not what i'm trying to do. I didnt explain it very well :(
In AS3 - i could do this...
stage.addEventListener(MouseEvent.CLICK, onClick);
function onClick...
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Hi guys,
using this code...
this.onMouseDown = function() {
// Mouse down anywhere
}
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Hi guys,
I've got a problem - when a user switches the swf to: StageDisplayState.FULL_SCREEN
If the move the mouse -- the swf runs at super fast speed -- all the keyframe based animations go...
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Hi guys,
I'm having a bit of a problem - i have to have the wmode set to window to get my flash running smooth (for some reason - if it's set to anything else - it keeps jumping and pausing)
...
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Thanks mate :) -- i've kind of made something that works -- although i'm not sure it's the right way to do it.
Also, i've not really got the ability to set single rows the way i wanted..
...
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Hi guys,
Got to be in AS3
I need a datagrid, already on stage...
var mmm:Array = [
{label: "hi", data:'1'},
{label: "good", data:'2},
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AS3 has taken a lot of the fun out of making flash games. :( It used to be just about "hacking" something together -- and it "just worked".
Now you have to know the "correct" way to do something -...
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Sorry - that was a mistake! The class is called "theClass" and not "test"
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