A Flash Developer Resource Site

Search:

Type: Posts; User: UnknownGuy

Page 1 of 20 1 2 3 4

Search: Search took 0.33 seconds.

  1. Replies
    410
    Views
    150,857

    Well you could check immediately if the ball was...

    Well you could check immediately if the ball was on the board and set visible to false.

    But most importantly, if you did not use alpha it would run faster. :p
  2. Replies
    3
    Views
    1,261

    You need to set the _target of the link?

    You need to set the _target of the link?
  3. Thread: Classes?

    by UnknownGuy
    Replies
    5
    Views
    1,200

    Actionscript 3: ...

    Actionscript 3:

    http://www.adobe.com/devnet/flash/quickstart/creating_class_as3/

    Actionscript 2:

    http://www.ahfx.com/basic.php
  4. Replies
    5
    Views
    1,393

    And apparently the faster I go at the beginning...

    And apparently the faster I go at the beginning the faster it ramps up, so it ramped up faster the second time, which was good rate for me. Also the highscore at the end has a font embedding issue I...
  5. Replies
    5
    Views
    1,393

    Really, really nice game! I played your other...

    Really, really nice game!

    I played your other ones, which were fine, but really felt this one was a blast.

    As may be evident from what Son of Bryce said, I don't think it ramps up quickly...
  6. Replies
    8
    Views
    1,457

    There are more options then just Smartfox. ...

    There are more options then just Smartfox.

    There is Electroserver:
    http://www.electro-server.com/overview.aspx
    and its Wiki:
    http://www.es-wiki.com/index.php?title=Main_Page

    And there is...
  7. Replies
    13
    Views
    2,676

    I only put briefly, but it seemed pretty cool. I...

    I only put briefly, but it seemed pretty cool. I vote for a faster guy also!
  8. Replies
    12
    Views
    2,564

    And yes, you are quite right bluemagica,...

    And yes, you are quite right bluemagica, variation can help a lot! I was trying to say its easy to end up making another type of game after you already have one type, but from the changes you have...
  9. Replies
    12
    Views
    2,564

    To Ivorsmallun and bluemagica, with regards to...

    To Ivorsmallun and bluemagica,

    with regards to the question of why does fuel deplete while moving and the lack of danger, I would be careful of changing it too much(though this in my opinion). For...
  10. Replies
    12
    Views
    2,564

    Seemed pretty nice overall. I found it pretty...

    Seemed pretty nice overall. I found it pretty enjoyable and thought the store was pretty well done. I actually really enjoyed it! (as I continue to play)

    Comments:
    -Too much text on first screen...
  11. Replies
    2
    Views
    1,280

    When using i+2, you aren't actually assigning the...

    When using i+2, you aren't actually assigning the value (while i++ translates to i = i + 1).

    So try instead i += 2 or i = i + 2.
  12. It will probably just check if it needs to render...

    It will probably just check if it needs to render it, and since it isn't on screen just skips over it(so probably really small CPU usage). The visible flag may be checked first, before all of its...
  13. Thread: Color Math

    by UnknownGuy
    Replies
    6
    Views
    2,952

    Wikipedia's entry is confusing:p:...

    Wikipedia's entry is confusing:p: http://en.wikipedia.org/wiki/Blend_modes#Overlay



    And they give definitions for Multiply and Screen but I am confused what they mean by "combine". (I mean, I...
  14. Replies
    3
    Views
    2,336

    I just looked and found this(hadn't heard of use...

    I just looked and found this(hadn't heard of use of the keyword virtual before for ActionsScript): http://stackoverflow.com/questions/312938/does-the-virtual-keyword-in-flex-3-cause-a-performance-hit...
  15. I'll redirect you to this thread:...

    I'll redirect you to this thread: http://board.flashkit.com/board/showthread.php?t=799763
  16. Replies
    20
    Views
    5,647

    http://www.yoyogames.com/gamemaker/ May be...

    http://www.yoyogames.com/gamemaker/

    May be what you want.
  17. Replies
    20
    Views
    5,177

    Yes, I too never knew what they did. :p

    Yes, I too never knew what they did. :p
  18. Replies
    20
    Views
    5,177

    I played through to level 5 or so and just made...

    I played through to level 5 or so and just made some notes that I've cleaned up while I was playing. Some of the things I mention are just commenting on design decisions, so it isn't really a good or...
  19. Replies
    6
    Views
    3,280

    Ok, that makes sense. Makes it pretty flexible...

    Ok, that makes sense. Makes it pretty flexible then indeed. :)
  20. Replies
    6
    Views
    3,280

    Oops, my bad for not noticing that, that's what I...

    Oops, my bad for not noticing that, that's what I get for skimming. :)

    Does that mean you have functionality(at least under the hood), to take any speed function and map it to a bezier, and not...
  21. Replies
    6
    Views
    3,280

    That looks pretty cool, nice job! The API...

    That looks pretty cool, nice job!

    The API seems to look pretty straightforward and clean, which is nice. :D

    Not that is is necessarily needed(or I would even use), but how hard do you think it...
  22. Replies
    2
    Views
    1,692

    Just so you know, people may help you do a little...

    Just so you know, people may help you do a little bit of work if you get stuck, but if you have no idea where to start, its likely too difficult of a project.

    With regards to Electroserver, the...
  23. Replies
    3
    Views
    1,622

    Thanks for the link, a really fun read!

    Thanks for the link, a really fun read!
  24. Replies
    27
    Views
    6,419

    Yes, it can indeed be useful. With great power...

    Yes, it can indeed be useful. With great power comes great responsibility. :D

    And yes performance and debug info is indeed useful.

    From my understanding with regards to graphic cards support,...
  25. Replies
    27
    Views
    6,419

    I'm not sure if I would want manual garbage...

    I'm not sure if I would want manual garbage collection in Flash. I would hate to think how that would hurt websites/games when they get memory leaks!

    (Yes, there are benefits, but I think it is...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4




Click Here to Expand Forum to Full Width

HTML5 Development Center