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  1. Best way to do what you want is to create a...

    Best way to do what you want is to create a custom "Class" to control your players. That Custom Class code is then used for each instance of the player. With the control keys (for each player)...
  2. Problem loading html page from a Flash Form

    I have a .cfm page that contains a flash form. More specifically, the flash form is a coldfusion flash form. At the bottom of that form, I have a "submit" button. What I would like to happen is...
  3. Thanks webgeek! I was thinking that maybe...

    Thanks webgeek! I was thinking that maybe Coldfusion could do it somehow on a schedule. I looked up the cfschedule tag and will check if my host provider allows it to be used on their CF server.
  4. I see that this is an old thread, but I currently...

    I see that this is an old thread, but I currently have the EXACT same problem on my machine. I have found no solution.. And I really hate the click/pops :mad:
  5. So that is the only way then. To have the actual...

    So that is the only way then. To have the actual game SWF check the database to see when the last reset was done, when it goes to read the high score table. Which means the "reset" will not occur...
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    Mark, What you have so far looks pretty cool. ...

    Mark,

    What you have so far looks pretty cool. Perhaps the turning radius of the car could be a little tighter. And yes, reverse needs some work, as the car continues to reverse to the left or...
  7. [F8] How to create an Automatic High Score Reset?

    I am working on a game that uses a MySQL database for high score list tables. The reading and updating of the scores to the MySQL database table is done via Flash Remoting/Coldfusion methods.

    I am...
  8. [F8] How to make onPress event trigger method within Class?

    Hello all,

    Sorry for the double post I was trying to use the TAB key to indent my sample code below and it tabbed to the Save Changes button instead and before I knew what had happened it posted...
  9. Please see above message and delete this one.

    This message was a mistake post, please read the message directly above it instead.
  10. [F8] How do you get .onSoundComplete to work within a custom CLASS

    I have nearly completed a game that is CLASS based and functions fully without sound. I have tested a fully working "sound engine" on an earlier CLASS-less prototype of the same game. I have found...
  11. That sucks. I made the wav file from scratch...

    That sucks.

    I made the wav file from scratch in a program called Cool Edit Pro. It has a built in tone generator and that is how the sound originated. The wav DOES NOT click when I play it back...
  12. Thought I had it attached, it didn't work, trying...

    Thought I had it attached, it didn't work, trying it again.....
  13. Dog, Here is another version of the .fla, this...

    Dog,

    Here is another version of the .fla, this time I was trying to rapidly ramp the volume down, then stop the file from playing....it creates a series of "pops" instead of just one.

    Also,...
  14. Dog, Here is an .fla which includes the .wav...

    Dog,

    Here is an .fla which includes the .wav file. Publish the .swf and follow the onscreen instructions that appear. Let me know if you hear the "pop" when the sound stops.

    Steve
  15. I ran into the same problem when I first started...

    I ran into the same problem when I first started making flash applications. There is little information about it and it is a poorly documented issue in general from my research on the subject that I...
  16. dog, Do you have an email address that I can...

    dog,

    Do you have an email address that I can use to send you a copy of two small .fla files demostrating the audio click/pop problem?

    I would like you to listen to it, and see if you have any...
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    Same problem...i read on another post about using...

    Same problem...i read on another post about using a delay, or a listener event to listen to make sure the image has loaded, before attempting to scale it, as it might be trying to scale before it has...
  18. I am also having the SAME issue! The Loader...

    I am also having the SAME issue! The Loader component for ActionScript 2.0 seems to be buggy in this respect and the scaling is unreliable.

    I am searching for a fix and trying to figure out how...
  19. dog, I found that link yesterday while doing...

    dog,

    I found that link yesterday while doing Google searches on the subject. I don't think it is relevant to my problem though. That link states that the problem described in the technote is...
  20. Thanks for the reply Schfifty. Looks like your...

    Thanks for the reply Schfifty. Looks like your right.

    Under your screen name is says 5+5=55, is that some sort of String arithmetic? ;) That was the type of stuff I was getting when I was using...
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    I won't be writing my code until sometime this...

    I won't be writing my code until sometime this week probably, so won't have anything for a few days.. It seems though, that the array method is probably the best solution.
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    I am having to solve the same kind of issue in a...

    I am having to solve the same kind of issue in a game I am making. I am probably going to use an array to store the names of all my duplicated movieClips. As duplicates are created, incremental...
  23. [F8] How to avoid an audible "click" when stopping a sound

    I am using ActionScript 2.0 with Flash 8.

    I am experiencing the following problem with audio in Flash which I have been unable to solve.

    Any time I try to STOP a sound from playing while it is...
  24. I was just now able to get the result that I...

    I was just now able to get the result that I want. But still had to make the final variable a string to do it. I made all the "count" variables of the type Number and only after the addition of...
  25. How to Count from 00 to 09 with Numbers?

    I have an ActionScript 2.0 (Flash 8) program that must be able to keep several different running counts starting from 00 (NOT a single zero, but double zeros!) and increment by one, ALWAYS...
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