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Type: Posts; User: shaman4d

1. ## Thread: Rotation and deceleration?

by shaman4d
Replies
3
Views
7,247

### Thanks a lot. It is work perfect!

Thanks a lot. It is work perfect!
2. ## Thread: Drawing of bissectrisa.

by shaman4d
Replies
5
Views
3,377

### I dont understand mean the d(C) - what is it?

I dont understand mean the d(C) - what is it?
3. ## Thread: Drawing of bissectrisa.

by shaman4d
Replies
5
Views
3,377

### How I can determine normals direction relative...

How I can determine normals direction relative one another?
4. ## Thread: How to draw the normal to line

by shaman4d
Replies
8
Views
6,671

### Great thanks!

Great thanks!
5. ## Thread: How to draw the normal to line

by shaman4d
Replies
8
Views
6,671

### Of course yes. B/c I need to draw its with Flash...

Of course yes. B/c I need to draw its with Flash draw API.
6. ## Thread: Drawing of bissectrisa.

by shaman4d
Replies
5
Views
3,377

### Drawing of bissectrisa.

How I can draw the blue line?
http://board.flashkit.com/board/attachment.php?attachmentid=71955&stc=1&d=1271278658
7. ## Thread: How to draw the normal to line

by shaman4d
Replies
8
Views
6,671

### Is there a way avoid to calculate angles? I need...

Is there a way avoid to calculate angles? I need just normalized normal vector (i e vector that has length 1).
8. ## Thread: How to draw the normal to line

by shaman4d
Replies
8
Views
6,671

### Well. How I can calculate normal vector to line?

Well. How I can calculate normal vector to line?
9. ## Thread: How to draw the normal to line

by shaman4d
Replies
8
Views
6,671

### How to draw the normal to line

I have the line that slope on some angle. How I can draw normal to the end of line?
10. ## Thread: Outline of line

by shaman4d
Replies
1
Views
3,037

### Outline of line

I have the polyline. How I can to calculate points that will outstand from this line for some distance?
11. ## Thread: [AS2/3][Flash8+] 3d engine kit

by shaman4d
Replies
92
Views
51,987

### renderhjs, one question. Why in your formula...

renderhjs, one question.

Why in your formula for calculating matrix for UV:

a.a=(uv[1].-uv[0].x)

Why not
a.a=(uv[1].-uv[0].x)/w ?

12. ## Thread: [AS2/3][Flash8+] 3d engine kit

by shaman4d
Replies
92
Views
51,987

### renderhjs — THANKS A LOT! Its so clear and simple!

renderhjs — THANKS A LOT! Its so clear and simple!

by shaman4d
Replies
92
Views
51,987

14. ## Thread: [AS2/3][Flash8+] 3d engine kit

by shaman4d
Replies
92
Views
51,987

### Need help

Great thanks for your tutorial. Would you so kind to explian more detailed the matrix operations above? I have isomnia :( trying to understand how its work.
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