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Type: Posts; User: xxblindchildxx
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Hi there,
I have been having cross platform performance issues in the past also, but for me it is the opposite. Everything works fine on my mac, but as soon as I preview it on a pc it becomes all...
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I have tried:
function myOnRelease() {
trace("YES!!");
}
for (var k=0;k<123;k++) this["sq"+k].onRelease=myOnRelease;
But it doesnt work....
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Hi there,
I have this rather long winded script which works fine, but I would like to be able to simplify it into one loop, but I cant think of a way to do it...heres a simplified version of it......
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Basically I want it to be possible to start the sound anyway they want. I wont be making the loaded swfs, someone else will. And I want it to create as dynamic a loader as possible, which includes...
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Unfortunately that wont work. I need to be able to stop certain sounds rather than all the sounds.
But thanks for your suggestions.
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Hey guys,
I was wondering if it is possible to mute the sound of a loaded movie?
I know I could use attachSound in the loaded movie and control it that way, but for certain reasons this is not an...
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Hey guys
Why wont this work? I just want to make a loaded movie into a grid. The idea is that i create an empty movieclip and then i load a swf into it. And then once the loaded swf has loaded I...
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Here is an example of what I mean:
for(i=0;i<3;i++){
_root.attachMovie("mc","mc"+i,i);
_root["mc"+i]._y = 20 + 120*i;
_root["mc"+i]._x = 75 + 150*i;
}
_root.mc1.onRelease = function(){...
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How do you change the instance name of a movieclip with actionscript?
I have been using:
mc1._name = "mc2";
But it doesn't seem to be working, and so I looked up the help document on "_name"...
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Indeed it was. Still made me feel smart though.
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perhaps we should put all of our heads together and make this a team effort to solve it...
lets be honest we would ALL solve it if we had enough time...so lets just speed up the process...sounds...
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Oh....and whats the answer to level 1?
lol
**EDIT** Smacks forhead....gottit. :rolleyes:
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If you like this, then you will like:
http://www.blifaloo.com/puzzles/index.php
These puzzles are pretty cool also. I managed to finish both the puzzles, but there were two of us though...
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Have been playing around with the script for awhile and I have thought of a way to maybe simplify my question.
Here is the script that loads all the movies onto the stage:
activeAnim_num = 2;...
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Here you go,
Sorry its slightly thrown together but it does show the problem I'm having.
If you comment the bottom onLoadInit, you will notice it runs the first one, but when it is uncommented it...
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just putting together an example fla.
shall be about 5 mins or less.
Thanks
Ross
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Hi,
I am using movieclip loader to know when clips are loaded so that I can pass variables to them etc.
But the problem I am having is that when I want to load new clips, how do I test when THEY...
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I just tried out the old way I used to make the window close but it doesnt seem to be working. Maybe because I have the flash 8 plugin for my browsers.
Anyone know if the rules have changed?
Here...
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this seems to be working....
function placeObjects() {
for(i=0;i<3;i++){
id_name = "mc_"+i;
var container:MovieClip = createEmptyMovieClip(id_name, getNextHighestDepth());
var...
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ah yes. that makes sense.
I added:
mc_1.onLoad = function(){
gotoAndStop(10);
}
But that doesnt seem to be working. Whats the best way to check if the a movie has loaded?
I know I...
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Hi,
I have this code:
for(i=0;i<3;i++){
id_name = "mc_"+i);
_root.createEmptyMovieClip(id_name, i);
_root[id_name].loadMovie("movie"+i"+.swf", i);
_root[id_name].gotoAndStop(i*10);...
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OK. Maybe its two questions.
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First.
Is there anything in the script for determining when a movie has reached the end of its timeline?
ie.
if (my_mc._currentframe ==...
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Do you have all the mcs contained within mc's set as graphics also?
what version of flash do you have? sorry i should have asked before.
Ive attached an MX version fla to this post.
Ross
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did you convert them all to graphics?
a quick test for how it will export as a quicktime is to scroll through your main timeline...if you have everything set up you should be able to view the...
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