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Yes, final output in Illustrator would be more like the splash screens on those pages and the box art of GTA:SA.
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Animation is not a requirement.
With 'standard' human forms and figures, do you mean : unclothed, mono or gray-scale, gouraud or phong shaded ?
Then the answer is yes. Anatomy, pose,...
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LOL. Vector output is important. From my previous post :The first option would be ideal, saving a lot of manual tracing work, or trial and error with the Illustrator LiveTrace tool. Which I would...
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Yes BlinkOK,
Shell shaded, similar to GTA San Andreas (= Swift 3D).
But only when I can export to a vector format (= Swift 3D) which Illustrator can read, and preferably using my own (in...
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It has something called Pose Studio : Features (halfway down the page).
Some short Movies to watch.
In the penultimate movie "Creating a comics character in QUIDAM" you can eventually see some...
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I'm a noob when it comes to modelling (a year ago was my last attempt at it.)
Basically what I want is bring in a rough sketch in a 3D program and pose a model over it, after this I want to be able...
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Oh, ehrm, Easing in Swift3D.
When I trialled Swift3D a year ago, I bumped into this :
http://www.erain.com/blog/archives/2004/08/hidden_feature.html
I sense from what you're saying about it, not...
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Thanks both of you for your replies.
Exactly what I want.
And therefore I like his workflow. The 3D model will just be an intermediate result. It doesn't need too much detail, the final pose and...
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Referring to : http://www.e-frontier.com/article/articleview/1039/1/389/
http://www.strata.com/solutions_workflow_illustrator.asp
I really like this artist's workflow (Scott Thigpen), and would...
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