Search:
Type: Posts; User: Areslee
Search:
Search took 0.03 seconds.
-
-
this is the code in "bow" mc:
onClipEvent (load) {
var dx = 0;
var dy = 0;
var arg = 0;
var gapcount = 60;
var gap = false;
}
onClipEvent (enterFrame) {
-
this is the code in "arrow" mc:
onClipEvent (load) {
if (this._name != "arrows") {
var arg = this._rotation*Math.PI/180;
var vx = Math.cos(arg)*20;
var vy = Math.sin(arg)*20;
var shoot...
-
OK.I'm sorry for breaking the rules!
I just don't konw how to attach file in this forum.
-
HI!
I made a file which is exactly you wanted a few days ago. If you are interested,msg me.
-
HI!
the picture can't show.
----------------------------------------------------------------------------
my ICQ number is 640099433.you can add me,and i will try my best to help you.
-
ok.
my icq number is aresleecool@gmail.com
you can add me,and i can translate for you.
and I am trying to make a example.
-------------------------------------------
PS:The language is Chinese.
-
Sorry,my English is not fluent.
---------------------------------------------------------
HI!
The answer of your question is:yes you can!
I provide an ideal:
1.every buttons have two state "tab...
-
HI!
I find a tutorail which just you need.and this is the link:
http://www2.flash8.net/teach/7920.htm
-
HI!
if you want modify this game ,it's easy! because you can use the code of this game,
and the code contains the effect which you described.
so,what's your problem?
-
continue and skip buttons put in frame 80,then if you press repeat button the frame go to 81? so you can't see the skip button,all right?
-
can you paste the code which in the repeat button?
-
OK!this is the link!
http://www.mediafire.com/?iba714j201i13q7
any problem,tell me!
-
sorry,my English is not good.I don't understand what you mean.
this is my code on scene1 frame1:
mc1_state = "normal";
function onEnterFrame() {
if (_root.mc2.hitTest(_root.mc1)) {...
-
this is my code:
var arg = this._rotation*Math.PI/180;
var vx = Math.cos(arg)*20;
var vy = Math.sin(arg)*20;
vy += 0.5;
this._rotation = Math.atan2(vy, vx)*180/Math.PI;
this._x += vx;
this._y...
-
some days before,I made a example just like you want. I will paste the core code later.
------------------------------------------------------------------------------------
Sorry,my English is not...
-
I made a example.But, how can I send files to you?
|
Click Here to Expand Forum to Full Width
|