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Type: Posts; User: tyard
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If you are actually dragging the canvas movieclip about as opposed to using the pan asset up, you will definitely run into problems, as the scale and zoom are based on stage coordinates (and the...
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I just put up an updated, downloadable version of my drawing app, originally presented in friends of ED's Flash.NET. It's now packaged up as a component now so you can store it in your components...
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Thanks! I hope it proves useful. Most of the code that handles the pan and zoom are on two new layers at the bottom of the tools layer folder (if you want to pick it apart).
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OK, I've added pan and zoom as features, in addition to grouping and ungrouping and saving and loading from a local shared object, which are all new since Flash.NET. Jaffasoft, I've also added a...
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I was able to work on the zoom function tonight and have it working. I want to integrate it with the marquee, though. Should be done by Monday, at which time I'll upload it to my site and post a link...
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Sorry. This weekend will be the first time I'll have a few minutes even to look at it (I've been working close to 70 hours a week for the past month, literally). Off the top of my head, I don't think...
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Don't sweat it, Jaffasoft. Just send links if you make anything cool and pass a kind word when you can. I'm a bit busy at the moment, but I'll definitely put something together in the next several...
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I'm always open to accept money :)
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Sure, I can help. Why don't you send me your current file so I can see exactly where you're at, then we can discuss it outside of the forum. My thought would be that if you are actually changing the...
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You can find color effects for symbol instances (e.g., tinting and brightness) in the Properties Panel when an instance is selected.
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Hmm. Copying and pasting the code I posted above works fine for me. And yes, typeof returns strings, so you have to do something like:
for (var i in _root) {
if (typeof _root[i] ==...
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Yeah, don't use scenes at all. There's really no need. Separate your content into separate movies and load into your main movie as needed. This allows you to only load the necessities to start, and...
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What do you need to know that the help file isn't providing? To remove a movieclip instance that has been dynamically generated (ie, using createEmptyMovieClip, duplicateMovieClip, attachMovie), use...
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I can't look at the .fla right now, but have you tried simply using:
setTextFormat()
instead of
setNewTextFormat()?
The former will change text CURRENTLY in the textfield. If it's a...
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Don't know if it matters much to you now, but I put together a Function Curve component a month or two ago. Here was the result:
Function Curve
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for (var property in parentObJ) {
if (parentObj[property] instanceof Class) {
// code
}
}
// example
for (var i in _root) {
if (_root[i] instanceof MovieClip) {
_root[i]._rotation +=...
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You're doing it the hard way. The way you've set it up, you'd have to use:
for (var cnt = 0; cnt < aClickedTiles.length; cnt++){
trace ("the X val of " + this.aClickedTiles[cnt] + " is " +...
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Welcome to the forums!
No, you don't need to do anything special when creating the buttons. You can simply place references to them in a new array (as long as the buttons exist on stage when you...
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Nice progress! I really like the muted colors.
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Did you get it to work? Sorry I haven't been back for a while, but this isn't one of my regular haunts and I only just caught your message. Let me know if you still need help.
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Yeah, I could probably do that fairly easily-- I already have an interface that users could use to define their shapes:
PenPad
I wonder how I could make it something useful for a developer...
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This component falls under the category of "interface enhancement", which is something I've seen very few components offer. Instead of being intended for use in a published swf, the Gradient Palette...
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Not really, but there are workarounds. Using setInterval you can refresh the stage independently of the frame rate using updateAfterEvent(). So the idea would be that you control animations using...
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Try:
preloader = function(clip) {
var percent = Math.round(clip.getBytesLoaded()/clip.getBytesTotal() * 100);
if (percent.toString() == "NaN") { return false };
preload_tf.text = percent...
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Something like:
preloader = function(clip) {
var percent = Math.round(clip.getBytesLoaded()/clip.getBytesTotal() * 100);
preload_tf.text = percent + "% loaded";
if (percent == 100) {...
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