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Type: Posts; User: Flashlor
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lol, i was just on my way to google to find you an image of a top hat...:)
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i think theyre cool, but i dont really dig the hat...i mean, he does need A hat, just maybe not that hat....i dont know why but i think a top hat would look great. so my suggestion is try a different...
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excellent, thanks alot. :)
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ok, this is the code for positioning the 'bullet' MC when its loaded:
onClipEvent (load) {
this._y = _root.maincursor._y + random(10)+0;
this._x = _root.maincursor._x + random(10)+0;...
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great game comet, its cool to see other takes on MGS and stealth games.
sweet graphics, really great style. the music and sfx were spot on too.
looking forward to seeing the samurai game...
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hi. i thought id add to this thread since my game has partially inspired it...and i have not much else to do.
im not a big fan of stealth games, just MGS. i tried playing splinter cell but the...
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yea its all art based, simply because when i started it, thats the only way i knew how, and i still dont really know enough about tile-based games to make one (although i guess im at the best place...
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thanks for all your feedback.
your suggestions about the guards are all things id love to do, and they really ARE what MGS is all about, but i dont really have the time or the knowledge. so ill...
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weird, it wasnt doing this before. better get that sorted
thanks for the suggestions, ill definately take them into account. as for the dumbass guards....ill try and smarten them up, but im not...
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hey all
this is a game i startedwork on ages ago, picked it up recently and decided to finish it. i thought id put up a test for you all to try out, all feedback is greatly appreciated.
...
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saphuA - thanks alot for the help. and i appreciate your concern that im just stealing someone elses code, but i assure you im not.
i started this game as a complete actionscript newbie, and to a...
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hey, love the graphics, very slick.
i got a constant 31.5 on both.
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hello flashkit.
in my game, if your character comes into contact with another MC its game over. a dynamic text box tells you this in big red letters, which is fine. but, the problem is you can...
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definately keep going! i really like it so far, but the novelty wears off after a while so you really need more elements to keep things exciting.
good luck.
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awesome, thanks. i learn something everytime i come here :)
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hey all.
slight problem...when my character reaches the end of the stage, he runs on to an invisible MC (its just a 0 alpha square) and using hitTest i run a cutscene...well, thats what i wish...
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*doh*, should have thought of that. thanks!
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hello flashers.
when the control key is held, my character crouches, and when its released he stands back up again. he can run 4 directions, up down left and right.
the problem is, when control...
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excellent, thanks.
had to change one little thing,
men._y += speed*ym;
men._x += speed*xm; made the MC move away from the cursor,
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actually, i have another quick question, should be simple for you experts to work out.
i basically now want my "men" mc to move towards the cursor whenever a key is pressed (its the left key -...
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oh, you think so webgeek? YOU REALLY THINK SO??!!!!
sorry, i get a bit passionatte about my neo. :p
ps meet you round the back in 5 mins *cracks knuckles*
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brilliant!! works a treat, thanks alot :)
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hey all
right, heres the situation:
i have an MC instanced "men", which inside has 8 frames of walking animations (up, up & right, right, and so on). i have a custom cursor called "maincursor"....
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im not enitrely sure if this is right, but i think you should just use the same principle as you did for your Boundarys, so have (in your heros actions)
onClipEvent (enterFrame) {
if...
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thanks, that works!! but im sure id already tried that....:confused:
anyway, works a treat now. cheers everyone.
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