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Type: Posts; User: brad
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Where is the source for this engine?
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All,
I am interested in hearing your Top 5 (or however many) Web-based game developers out there and possibly why. I am talking actual game developers, not sites that aggregates games.
What makes...
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Issue Resolved.
In my game.swf I have an imported class.(I moved my import statement around apparently it makes no difference whre it is.)
import Game;
though my Game is not instantiated...
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I am setting _lockroot on the first frame of my game that gets loaded in, not from the main swf. So I am already doing what you are suggesting.
I have tried setting the _lockroot many different...
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Definitly not loadMovieNum, I can see the game loading into the correct clip off stage.
So... does this mean only one movieclip can have _lockroot? The lockroot command is in my actualy game....
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I have a game that gets loaded into an interface shell. On the first frame of my game I have this._lockroot = true.
So far in developmet this has been working perfectly. But now an issue has come...
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I like playing old games on emulators.
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I don't think having something unique is the key to success. The most popular shareware games are re-hashes of old game designs. What these games successful is polish.
Polish. Good interface, good...
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This is not always the case. For example.
var s:Boolean;
if(!s){
trace("NOPE!");
trace(s);
}
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"!this.init" means this.init does not resolve to true.
So it is saying...
if(this.init != true)
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All,
I am making a Camera class for my games and I am having an issue with one of my pan modes.
I have a QuickPan which uses the 'divide the distance' method an works fine.
//the deltas...
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Take a look at Splinter Cell for the GBA. They did some really creative stuff with stealth action in 2D that you could emulate in Flash.
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I use Primal Script but I downloaded SEPY today and may switch.
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I strongly suggest Game Programming Gems and AI Game Programming Wisdom.
brad
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You can have all your controls in your classes. I have a "Character" class and it has all its controls inside but I do have to add the listener.
Example:
class Character{
public function...
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Great looking game. Nice feel to the controls.
I would like to see some sort of combo system implemented. Like you could hit a box on an edge and knock it into another box for bigger points.
...
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If you are doing this in side view and you don't want an arc, you could just treat your boomerangs as if they are affected by "gravity" but based at the thrower. Once the force of the throw ran out...
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Marmotte pretty much nailed it.
At the GDC a few developers were talking about the difference between "realism" and "reality."
The guys from ICO and the director of Zelda both discussed this...
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Are you using Flash 6 or Flash 7?
I think thats where the issue lies: Here is what I get for your SWF in the Flash 6 player:
Store data then wait a couple seconds...
Array time: 152 ms
Reverse...
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Wow, thats weird. You are showing [For...in] is faster. At 2000 loops I get:
Array time: 8 ms
Reverse Array time: 9 ms
For in Object time: 24 ms
So weird people get such radically different...
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Another interesting note. I was just looking at the code in AS Viewer for my SWF and for(){} tranlates into a while{} with extra stuff. So...
for(var i=0; i<20; i++){
//stuff
}
translates to:...
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Yeah so anyway, that output:
Store data then wait a couple seconds...
Array time: 220 ms
Reverse Array time: 222 ms
For in Object time: 1605 ms
Loop Object time: 220 ms
Reverse Loop Object...
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Thats what I get for listening to others. I have read about 10 places that for..in is fastest. Here are some tests.
Paste this in and take a look:
function test(){
var st = getTimer();
...
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I think [for...in] with objects is the fastest way to loop through data.
brad
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