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Type: Posts; User: _Ric_
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That's right - it's interesting because on first glance at that equation, it looks like the maximum height of a projectile is independent of gravity .... but of course it isn't, because the range is...
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Looks like you might have meant y = vy * t - 0.5 * g * t * t for that second equation, although you must have corrected it somewhere along the line because the final answer is correct: max height =...
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Ignore me - this.text was meant to be this.textField.text. Duh!
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I'm sure I should be able to do this kind of thing by now, but heck - looks like I can't. I very rarely write custom classes - and this bit of code crashing Flash without any error messages is...
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Ok - I uninstalled FD 3.2 (including the settings) and then reinstalled FD 3.0, and my outline panel is back. Don't know if it's something weird with 3.2 or my PC, but I'm happy now it's working...
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Hmmm, not for me there isn't. I'll try a re-install - something must be wrong.
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Hi guys - sorry this is not specifically the right forum, but if anyone knows the answer to this, they will be on this forum.
I just upgraded to the latest version of FlashDevelop, and suddenly...
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Thanks for the responses - this job is now resolved.
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Hi guys,
I have a job that needs doing and wondered if anyone here was interested. It's quite simple (although admittedly maybe a bit tedious!) - I need someone to find some great Flash games and...
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You're joking aren't you? I worked in a school a couple of years ago that was still using BBC Micros (no, seriously), and the PC's they did have weren't that much newer. Mind you - that was in...
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It sounds like it could be loading everything right at the start before your preloader even shows up - then once everything has loaded, your preloader works in a split second because everything is...
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Ah - yes that is what was happening - it was clicking through to a child object which didn't have instance name already. Setting mouseChildren works for returning the correct instance name, but...
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Hi chaps,
I know I've read something about this here before but I can't find it, so for Mr. Thicky here, can someone go over this one more time for me please ..... :)
I have dragged some...
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Thanks 5Tons - it has to be said, you are a genius. Yes, it was a string, tracing typeOf confirmed that, and secondly, yes it had been JSON encoded. I don't even really know what that means, but I...
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Hi Chaps,
I'm using an online service (heyzap.com if anyone wanted to know) for storing small amounts of data from my Flash app. The data is sent to the server as an object, which can contain any...
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I had a feeling that would be the case - thanks for confirming.
Cheers.
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Hi chaps,
I need to find the date in a program I'm writing, but I need to know it's accurate. Does anyone know how reliable the Date method is in AS3 at returning the actual correct date? For...
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I understand - when I learned box2d I was also completely lost to begin with.
Unfortunately though nobody is going to be your personal tutor and guide you step by step through the process, and...
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The is quite amusing. The guy is obviously new to the whole physics thing, and people here are telling him to write his own physics engine, as if it's straight forward. It's not just about...
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Thanks 5T.
I tried making it dynamic as you suggested, although it still caused the errors. However, I have now imported all of the required classes (turned out not to be as painful as I thought...
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Hi Chaps,
I have a problem. I've written a game in Flash using timeline code like this:
On the main timeline:
stop();
include "includes/mySourceCode.as";
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Two words - Net Books.
Those tiny little things selling in the bucket load mostly have resolutions of 1024x600, so although the width of Flash games is restricted by the portal (700 is the safe...
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I firmly believe he is carefully reading and taking on board everything we say.
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I don't think the 'basic concept of Flash games' can be described by a list of the types of games people have made. But while we're at it, let's not forget puzzle games, driving games, physics...
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Cool. Internally generated sounds in Flash? How is that achieved?
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