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Type: Posts; User: superdood13
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i'm finally close to finishing the first part of my engine for my game (and there was much rejoicing) but for the next part, i really don't know where to start.
it is an adventure/rpg game but...
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is there an example of something like this? i'm not sure i'm totally clear on what that means.
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i've seen tonypa's tuts, and although i haven't read them in depth, using a character bigger than the tiles should be easy. from what i remember, there's a getCorners function and as long as those...
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i was driving in my car and thinking about a game project that i'm working on. i was thinking about some tile based games where only parts of the tile are walls so you can walk on the other part, or...
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must not have gotten too awfully far up though... ;)
once you get into space, you don't fall down anymore.
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easiest way is prolly gonna be to figure out all the actions you want to take place, and break them down into small parts. then learn one at a time.
just a simple way to do something like you were...
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i'd suggest having the registration point in the center of the ball, then just adding or subtract 1/2 of the width depending on what side the ball is colliding with.
i was reading his previous...
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i moved a ball around. is that it or am i missing something here?
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a while back, i tried to add my own little bit to the flash community by starting FlashGameForums.com which served as a place for me to log my progress on certain game projects, as well as another...
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i'm working on a top down game similar to the older zelda games. i'm trying to get better at pixel art so that i can make my own sprites and tiles for the game.
for the tiles, i'm using a base of...
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i'm pretty new to pixel art (only about a month now) and i'm trying to come up with some character graphics for my game. i'm nearing the end of production with my engine and i may eventually get some...
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now that i have my tile engine done, i'm wanting to add NPCs to my game. i was hoping to be able to use the same XML file that i use for my tiles to call in the NPCs.
i'd prolly do it similar to...
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yeah, speed will be easy to fix. before i added depth, the character was about half that size and i just haven't changed the speed yet.
but sure, i'd love to check out yours when you get it up
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fixed it. i was surprised at how easy it was to fix. it just had to with where i had the registration point on my sprite.
TBW Depth Test
let me know what you think please
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one thing that i would suggest is as the levels get harder, have fire or parts of the boat falling down and you'll have to avoid those as they're falling down. other than that, i'm pretty much with...
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yeah, that's why i said it wasn't perfect yet. i figured out what was wrong though, it's just a matter of getting the time to fix it.
thanks for the input though. i'm glad that this was the only...
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i had seen tutorials and posts about adding depth to an isometric view game, but hadn't seen much for just a regular TBW so i thought i would take a wack at it.
it's not perfect, but let me know...
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one thing i like better about tile based games is that it seems to be easier on the collision detection part of it. instead of having to loop through all of the objects on the screen, you can detect...
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yup that's what it was
hey, it's whatever works right?
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i'm workin on a tile based and when the character is walking around there is a lightly shaded box around where the transparent part of the image should be.
any way to get that off? what settings...
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where are the tutorials on using NPCs? i've been looking around and haven't found anything so far
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i'm working on some graphics for my game, and i want my tiles to appear seamless. for pixel based graphics, what's the best software and or technique to use so that they will appear like this.
...
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i really like the feature that allows you to put in your tiles from another swf file.
i'm workin on something similar to this myself.
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dialog is another thing i've been curious about. on many RPGs it appears to be typed out as the character is talking.
has anybody written something like that, but in a way where it could do it and...
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i'm working on a dial based game but the fighting part will only come up during certain events (talking to someone, completing certain tasks, etc...)
i've found many tutorials about adding baddies...
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