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Type: Posts; User: gooneybird
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Firebug's not being too helpful...the actual upload request/response doesn't show up in Firebug. I looked at some other as3 uploaders online, and had the same results.
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neznein9,
Yes, I'm listening to ioErrors, httpErrors, and securityErrors (I left them out of my code above for simplicity). I'm getting no errors. I wish I were, then I'd have something to work...
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I'm doing an image upload that returns a large chunk of data - I'm base64-encoding the uploaded image and returning it immediately within an XML document. This data is retrieved via the...
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Here's a game/app I developed for a country singer. You can upload a photo of your face and watch yourself get drunk. Pretty highbrow stuff. :)
http://thinkinimdrinkin.com/
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I'd say get rid of the code attached to the clip (the hittest code) and just put these 2 lines on the main timeline:
button1.onRollOver = function(){ this.gotoAndPlay(2); }
button1.onRollOut...
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Went live with this a few weeks ago... would love for everyone to check it out. Feedback is GREATLY appreciated. If you have a webcam, check out the LipServices app - if not, you can still watch some...
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My colleague and I have put up a webcam video mail thingy for the Holidays using Flash Communication Server. If you've got a webcam, check it out! You can add props like a Santa hat, Santa beard, red...
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Aww, shucks. Thanks for the compliments, guys.
Ray: The birds actually DO look kinda similar - purely coincidental. :-)
Here's a not-yet-finished anim with the bird, that I'll probably never...
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I don't make games and then sell them, but I do get paid to make games for companies that want them for their website.
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joejubee
I'm about to start a project doing something very similar...testimonial videos on the homepage. Can you give some info about what you did for your site? Did you encode your video with...
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going to continue to work on it, but here's what I went live with:
justinbird.com
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variables sent to the swf like this:
whatever.swf?user=gooneybird&pass=secret
are created automatically. This would create two variables (user and pass) in the _root. No parsing necessary.
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Thanks, guys! I really appreciate it.
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Nothing totally new....
just a newer version of my older 'Blobs' game. This one includes improved graphics, navigation, and a nifty automatic level generator for unlimited gameplay. I don't know why...
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Painter Classic and Paint Shop Pro are both really good programs.
Painter works really well with a tablet and is good to use when you're trying to achieve drawings that look like they were done in...
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No Plugins. I just made a custom brush and painted with the brush using different fade steps. There are quite a few tutorials on creating realistic hair in Photoshop online.
I probably spent...
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I'd have to agree with mattGuest, magnetos....
I wouldn't give up on the Wacom after trying it once...it takes a while to get used to it, but once you do, you'll wonder how you ever got along...
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if you load an external jpeg into a movieclip and duplicate that movieclip, you will only get a copy of the clip as it appears originally in your movie (before loading the JPEG). From what I can...
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after doing a little more research, I found an answer to my own question. It's just not possible to do without multiple loadMovie calls. Bummer.
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Once an external jpeg is loaded via LoadMovie, is there any way to duplicate that image? I would like to be able to have the same image on the screen several times without having to call loadMovie...
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I dig the character. looks great.
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looks awesome phreax! Really look forward to seeing this finished.
I never got time to get much further in my attempt. Maybe you can glean some ideas for your character from this:
...
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luxregina...pngs and gifs are bitmap graphics. The word bitmap doesn't just apply to .bmp files.
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I don't do a hitTest for every platform every time. I use an array to keep track of which blocks are below and above the character at a given time, then only those are hitTested.
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onClipEvent (mouseDown) {
d = d + 1;
newmovieclip = "toto" + d;
_root.attachMovie( "toto", newmovieclip, d );
_root[newmovieclip]._x = _root._xmouse;
_root[newmovieclip]._y = _root._ymouse;
}
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