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Type: Posts; User: yellowman
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I had a similar experience a while ago. I Emailed Apple at copyrightagent@apple.com and all they did was to put me in contact with the developer who made the ripoff. And then I had to convince/nag...
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One idea would be to scale it down and run some sort of blobdetection(for example: http://play.blog2t.net/fast-blob-detection/) on the bitmap to find out which "blob" is the biggest.
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Whoa.. ;)
A good way to change something(hopefully to the better) is to point out what´s wrong and come up with suggestions of how it should be or how it can be fixed.
You think that´s...
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Hi, I did something like this a few years a go for a boardgame-like game(GetTheGlass it was called). Was a lot of work to get it to look somewhat realistic. Here´s a not final example:...
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Don´t know if it helps, but try googling for "truncated icosahedron". That´s the nerd-word for a soccer ball.
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I'm going!
Also looking forward to it. Last time I was at something like that was Flashforward 2001, I think. Hopefully people have updated their speeches since then.
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Off topic: Speaking of Ghost n Goblins, did anyone ever finish it(the original one)? I just remember that it was damn hard to finish, without cheating at least. :) Seems like old games were much...
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For the third time, have you tried "trapallkeys"? :)
Did a quick test, this works for me(it dosen´t exit fullscreen when running as standalone).
fscommand("fullscreen",true);...
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I would recommend using something like flashObject(http://blog.deconcept.com/flashobject/) when embedding your movies.
We´ve been using that at work for a while(since we first heard about this...
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Here´s another example:
http://www.gotoandplay.it/_articles/2003/07/lineOfSight.php
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For me the map loads ok, but my pagefile jumps from about 500mb to 1.17gb, I got 2gb ram... So it seems to be quite hungry, as you say :) Are you usings lots of bitmap-data or something, maybe...
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Played until I got to Israel(then the conflict got to complex for me :D). Didn´t find any of the bugs you mentioned...
I used player 8.5 and FF.
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http://director-online.com/ is a pretty good resource..
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Have you looked in the help? It says:
So you might want to create some movieclips as "holders" for the sounds
this.createEmptyMovieClip("sound1_mc",0);
sound1 = new Sound(sound1_mc);...
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Don´t know if this has been posted, sorry if it has. (edit: guess it had, I should learn to search better :rolleyes: )
http://www.xgenstudios.com/play/stickarena/
A friend sent me the link,...
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Ops, sorry.. could be the hotlinking protection.
How about these:
http://oos.moxiecode.com/temp/scale_skew_test.html
http://oos.moxiecode.com/temp/scale_skew_test.zip
?
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I would do it the way nick_fisher suggested. You could do it with a transform matrix if you´re using flash8.
Simple example
fla
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In this line: if (_root.empty["tile+loc"]._xscale=200) {
= should be ==. Read about it in the help to understand the difference.
Also you´re rescaling 'empty', but you´re checking if...
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I did some quick tests on this subject a while ago, some other ideas..
One way would be to use a displacementMap filter, to create the perspective(buggy example). You basicly do everything like it...
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Ok, not sure I understand what you mean then..
This is how I understood it...
o = {a1: [3,56,7,8], a2: [3,434,5,645,4]};
var id="a2";
trace(o[id][3]);
//trace: 645
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you mean like:
theVar = myObject[id];
?
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Great work! Really ambitious, with all the levels and that :)
Must be over 15 years since I played this, and I still remember where most of traps, spears and stuff are... This game was really hard...
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Oh! How nice :)
Graphics are really nice, like nGFX said, the setting and feel reminds me of those lucasarts indiana jones point-and-click adventures, always loved those...
Didn´t play it that...
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Here´s one that might give you some ideas:
http://www.ultrashock.com/ff.htm?http://www.ultrashock.com/flas/Detailed/114.html
It´s old flash5, so it´s not "based on the bitmap.hitest"...
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