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Type: Posts; User: Alloy Bacon
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Ok the joysticks are in
https://board.flashkit.com/board/images/ieimages/2021/01/11.png
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Ok so you need to put 2 .wav sounds in your library with a linkage name of sound_1 and also sound_2 for the other.
var array_A=['A1','A2','A3','A4','A5']
var...
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mobile sim 2g test chips, finger print sensors, rfid sensors & microphone test chips are in.
https://board.flashkit.com/board/images/ieimages/2021/01/5.jpg
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Hello kofa, if nobody wins the game, it says tie and resets in 5 seconds, is this what you need?
var array_A=['A1','A2','A3','A4','A5']
var array_B=['B1','B2','B3','B4','B5']
var...
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inside of the box movieclip you need to put a second keyframe with the background you are going to change it to.
var array_A=['A1','A2','A3','A4','A5']
var array_B=['B1','B2','B3','B4','B5']...
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or this v2 might what your asking for post #63 better:
var array_A=['A1','A2','A3','A4','A5']
var array_B=['B1','B2','B3','B4','B5']
var array_C=['C1','C2','C3','C4','C5']
var...
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this should solve post #61, #62 & #63
when a new game start after a win, the same last player might start, is it ok? , it is random selection still.
var array_A=['A1','A2','A3','A4','A5']
...
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What swc is saying is basically a good analogy for electric cars compared to cars that use gasoline. The driver is for electric cars and is left with a possible conversation that the insurance is...
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ok the first few lines is how you select the array letter with btn_1, etc.. and line 71 is where it becomes random from selected array selected_array_letter.
var...
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var current_selected=null
var drag_mode_enabled=false
var box_available=null
var box_selected=false
var player_turn=randomBetween(1,2)
data_field.text= "player "+ player_turn + " start."
var...
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what letter should the box say in: box_1.letter._text ? and that is when dragged into?
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Change .text to ._text or opposite if not working line 103
var current_selected=null
var drag_mode_enabled=false
var box_available=null
var box_selected=false
var...
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ok I fixed post #48, it was ._text for you not .text
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var current_selected=null
var drag_mode_enabled=false
var box_available=null
var box_selected=false
var player_turn=randomBetween(1,2)
data_field._text= "player "+ player_turn + " start."
var...
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var current_selected=null
var drag_mode_enabled=false
var box_available=null
var box_selected=false
var player_turn=randomBetween(1,2)
data_field.text= "player "+ player_turn + " start."
var...
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var current_selected=null
var drag_mode_enabled=false
var box_available=null
var box_selected=false
var player_turn=randomBetween(1,2)
data_field.text= "player "+ player_turn + " start."
var...
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ok.
var current_selected=null
var drag_mode_enabled=false
var box_available=null
var player_turn=randomBetween(1,2)
data_field.text= "player "+ player_turn + " start."
var...
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//the calculated ( time_start going down - time_drag going up ) is traced when the circle is in the box, but I dont see why to subtract this way.
//the circle time recounts down when redragged...
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//reset() to reset the game. I put a 5 second timer to reset after a win. // setTimeout(reset,5000)
var current_selected=null
var drag_mode_enabled=false
var box_available=null
var...
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You need to add a text field to the stage with an instance name of: data_field
var current_selected=null
var drag_mode_enabled=false
var box_available=null
var player_turn=randomBetween(1,2)...
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rename circle instance names to: circle_1_p1 circle_2_p1 etc..
new set of other 9 circles instance names to: circle_1_p2 circle_2_p2 etc..
var current_selected=null
var drag_mode_enabled=false...
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if there are multiple combo's that happened, the loop will output them all.
var current_selected=null
var drag_mode_enabled=false
var box_available=null
var...
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var current_selected=null
var drag_mode_enabled=false
var box_available=null
var circle_array=[circle_1,circle_2,circle_3,circle_4,circle_5,circle_6,circle_7,circle_8,circle_9]
var...
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Not a problem, those are functions I find myself using everyday on other projects.
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The digitizers are in:
https://board.flashkit.com/board/images/ieimages/2021/01/3.jpg
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