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Type: Posts; User: Alluvian
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Politically correct? Heh, I guess so. I have seen it called that many times, I think color is the american english and colour is the the british english, heh, english english?
Not sure which is...
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Just gave Tachikoma Overdrive a go (lunch break, heh).
Is there a reload button? I didn't know how to get back to the menu to check after I started. Game felt like it needed a manual reload...
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I like the concept. As a colorblind person I find certain levels very hard to play. Fruit tree for instance. Consider making a colorblind mode that will add a letter/number/symbol to each orb of a...
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I am always curious about the little details, what is the text from in the background? Or is it just gibberish?
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See, if you had newly signed up and said up front that your friends/associates had made a cool trials type flash game I probably would have checked it out.
When you sign up and say "oh woe is me,...
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trace(_p.visible, _p.x, _p.y, _a1.x, _a1.y, _a1.visible);
true 100 250 100 250 true
Adding _a1 as a child of _p would put _a1 at x:200, y:500 globally, is that visible? I don't know the size of...
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Nice sized field! Should be fun to watch!
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Hmm, stalking badgers. They do have those masks, might make a fun splinter cell game, as badgers are the Spec Ops of the Mustelidae family. Not to be confused with Ferrets, which are the NINJAS of...
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public function moveObjects(e:Event) {
for(var i:int=objects.length-1;i>=0;i--) {
objects[i].y += speed;
if (objects[i].y > 400) {
...
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Did adding .cacheAsBitmap = false right before you delete them fix it? I have read that bitmap caching creates a reference to the MC, and so do filters, so you should set your .filters = [] as well.
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What is _p a child of? The stage itself?
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Mask vs scale9grid aside, I don't think you understand how the scale9grid property works.
If you have an experience bar that is 100 pixels long and 20 pixels high with curved fillets on the...
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Another way around the problem for an experience bar would be through masking.
Oval mask, the length of the full xp bar.
Then the 'contents' that just have to move right as experience is earned. ...
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Yes, and all those unity games are on insanely thin ice as well. Apple could boot any one of them out of the appstore at any time for violating the terms. Apple has a history of being very...
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A cylindrical filter should just be a mirrored sin gradient, like:
stop();
import flash.display.BitmapData;
cylinderFilter = function(r:Number, h:Number){ //r is the cylinder radius, half the...
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Does it need to be in 3d? I don't get why you just can't pan the image left and right and then duplicate it at the seem. If the image is too big you can cut it into vertical slits.
Mapping a...
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OOOH.
Favorite Locations:
Zen Gardens
an ocean of blue magma made by positrons
activities/objects:
bungee jumping
loud scream
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Heh, yeah... that's a better idea by far. Basically the first idea but actually built in. Never messed with that before, slick.
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Two ways:
Single elimination:
1) Make 1 array of all the moving pieces.
2) Pick a random piece in the array, and move it only if the space it is moving to is empty.
3) Remove that piece from...
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The only way I know of is to make it two shapes, a box in the middle, and two flipped caps on the ends.
Or better yet, make the rectangle with code and redraw it as needed with code.
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I can cook an egg on my iphone browsing the web on 3g and I have made 007 traps with google maps.
"MUhahahhahahaha! Let's see you escape THIS Mr. Bond! I have set this iPhone on your head. It...
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Yes, the most innovative games are just creative blending of a few ideas from other games.
I can't recall the last time I saw anything REALLY new. That is not to say I am jaded at all, a new...
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Definitely spend time on the menus. I tend to make crappy menus myself due to a general lack of visual aesthetic and color blindness, but when people talk about 'polish', the menus and interface are...
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Arrays should pass by reference (which is what you want here), anything except a primitive should pass by reference.
If you don't want to pass by reference, I don't think array has a .clone method...
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I am pretty sure your problem was that you were making a whole LOT of that reload clip, not just one.
Putting a trace("I'm reloading!!") at the start of your reload function I think will show you...
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