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Type: Posts; User: Solowalker
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Thanks for the reply, but I don't think I understand your code, is it php or as3?
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I would like to know how I should frame the syntax so as to access the currentframe of a movie clip in an array. Here's my take on it....
Segment1:array = mc1, mc2, mc3, mc4
for (i=0 , i <...
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thanks so much, it worked, but please I would like to know why my initial approach didn't work
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okay, I will try swapping out the traces as you advised, and revert back. Thanks for your advice.
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Thanks for your input, it would have been smart approach except that the trace logic was just for debugging, to test weather flash could identify what array the clicked object belong to. In essence...
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Attached is the file requested. I tried to strip it down to meet the upload quota for the file type.
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I am trying to ascertain which sub array from the main array received a click event. My approach below makes use of a switch case at the end for this purpose;
var localSegment:Array =...
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I'm not convinced that they have got a car on mars until I see sufficient proof, nothing is for sure these days. Thanks anyway for your help, I will try figure something out.
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Nope, I still got nothing....:(
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So are you suggesting I make a second cursor and put into the current cursor movieclip as a child or re-convert the current cursor_mc into movieclip and make the x and Y cordinates 0?
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Erm, it didn't work as expected; the fake cursor movieclip snap to the position of the position of the taskManager_mc once it was made visible but once I moved my mouse, the fake cursor snapped back...
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Lolll, that hack was a such smart one that I laughed immediately I saw it. Thanks much. I will try it out
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Hello everyone, I have been trying to get the mouse to snap to the position of a movieClip once the movieClip is made visible. My approach was to define the coordinates of the mouse as that of the...
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Thanks. Erm....I don't know but it doesn't seem to be obeying the "&& workWindow.LD2nd.visible == true" condition before executing the whole code. Is there something I'm missing?
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stage.addEventListener(MouseEvent.MOUSE_MOVE, showLD2);
function showLD2 (e:MouseEvent):void {
if (mouseY <= 344 && workWindow.LD2nd.visible = false ){
workWindow.LD2nd.visible = true;
...
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okay, would sure do. Thanks.
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Update: I think I have finally figured it out. Replacing this.addEventListener with stage.addEventListener seems to solve the problem, however another approach was to tie the two functions that made...
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Erm..... it may seem that maybe I might have to find another approach to the problem; I am still unable to hide "LDS" and "workWindow" through mouse_move beyond the Y coordinates of "LDS" after it...
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Nice, this is one efficient approach I won't have thought of. Thanks.
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Okay thanks much, I will incorporate your suggestions and give feedback. Fingers crossed if everything works!
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Tried your suggestion but still no results. If you don't mind, I have attached below, a stripped down version of the overall project to which the problem belongs to. So if you could please review it...
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I don't fully get your explanation but here is my code embedded inside a movieclip "worpan" and using the MovieClip(root).mouseY syntax.
var LDSroot = MovieClip(parent).LDS;...
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Thanks for your earlier reply. I am sorry I was not entirely clear in my last question. What I meant to say is that I discovered that the above code you previously provided alongside with my initial...
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I kind of discovered that the code can only work when executed from the main timeline. I have been trying to get it to work from the timeline of a movieclip.
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Wow, the code provides an even more cooler effect than I was looking for. A million thanks
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