Search:
Type: Posts; User: webgeek
Search:
Search took 0.34 seconds.
-
Thanks but I don't - we didn't save anything like that. Here is one of our canvas tests just playing around:
http://thegoldenmule.com/labs/BlitDemo/blitTest.html
In Chrome, it's fast, in FF it's...
-
Wow, Squize and Tom nailed it - I've not been to the forum in a LONG time (year at least) but I've been a member forever - longer than anyone in this thread even. I remembered it being a lot busier...
-
Ha ha ha, I find this whole thread has taken a funny turn. All good conversations drift and the discussion, while departing from the original topic, has done just that. MikeMD - you are the one that...
-
Assuming you are using a nice hand-drawn background, just overlay a grid on it and mark parts of the grid walkable or not. You can just as easily handle triggering animations and the like via grid...
-
Yes, I'm one of the owners of Electrotank - the company that makes ElectroServer. Yes, you can run multiple instances like that no problem.
-Mike
-
Sorry, I'm gonna say you totally missed the boat on this one. Unity is taking off something huge. Electrotank attends quite a few social game conferences (Login, Engage NYC, Engage San Jose) as well...
-
The rule of thumb is that a high-quality, popular, multi-player game has between a 10 to 1 to a 100 to 1 "monthly active user" (people who play at least once per month) to concurrent player ratio....
-
Stupid question, but why PHP and not something like ElectroServer? It's far harder and less effective to use PHP to make a socket server when you could use a purpose-built server designed just to do...
-
Ha, I've not personally been keeping up with any performance tests and the like so I just based my assumption that HTML 5 would be adequate from all the hype. Clearly it's just that, hype :)
With...
-
We've played a good bit with porting parts of our kick butt isometric rendering engine (1920x1200 full-screen 50 FPS scrolling) over to HTML 5 and the results have been very disappointing. The HTML 5...
-
Minimax all the way. Use alpha-beta pruning to get it to run faster and you'll be golden. Chess is a nasty one overall though, you'd be better off starting with a game like tic-tac-toe to get a feel...
-
This is the best Unity demo I know of:
http://unity3d.com/gallery/live-demos/index.html#bootcamp
This does play fine on my slightly better than average laptop. It was created by some guys we know...
-
The server is intentionally designed to disconnect people after a certain time of inactivity, if you had to do a heartbeat it's because you had a very low timeout set and wanted to keep them online...
-
Actually, it goes very quickly. Server-side code migrates very easily with some changed imports and a recompile. Client-side code requires more work, most of it related to how connections are...
-
Not RTMFP - straight up, honest to goodness, UDP between client and server. IE:
http://en.wikipedia.org/wiki/User_Datagram_Protocol
Though we originally added it for Unity 3d and other languages,...
-
Hi all; this post is for our new product launch which bends the rules a bit but I hope it's ok as I've been a member of this forum for more than 10 years and have >1,000 posts AND the product is very...
-
I'm not blaming his administration, I'm blaming his party for setting up regulation that started the landslide. I'm also commenting on his public support of the Fannie/Freddie May executives that...
-
We had tough times so we elected a new president who fully supports the idiots that created the current financial crisis - he even uses them as advisers. You want to learn what's causing market...
-
A suggestion - don't be terse or pushy with people that are giving you source code.
-
We've played with this before. The trick is that we used a web server on their machine to serve up the game via HTTP. This gets around the obnoxious problems involved in running SWFs off the file...
-
Iopred is totally correct. SQL injection attacks are easy and common. I wrote a blog post about em last year that helps:
...
-
Polling is a viable way to make a multiplayer game but most people run into a great deal of trouble with it in the end. I put an article together that might be helpful if you do decide to use...
-
We have played with the hardware accelerated mode and had good luck with it. Games that redraw the entire screen every frame will see big improvements (which is what we do in our iso engine) and it...
-
I agree with Tonypa. I'd just check when someone loads the scores to see if they need to be cleared or not. If you want to do it on an actual schedule, ColdFusion has the ability to schedule a page...
-
I don't have any formal education in programming. Most of our developers though have some form of Computer Science degree. Ironically enough though, two of our developers both have Music degrees :)
...
|
Click Here to Expand Forum to Full Width
|