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  1. Thread: I'm still a mod?

    by AS3.0
    Replies
    1
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    178

    I've got about 7 more projects to release before...

    I've got about 7 more projects to release before I switch from Adobe Flash which really sucks because I only want to finish 2, so afterwards I will be prototyping with websocket for a C++ device...
  2. Replies
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    8,643

    I would suggest a fuzzy font. download...

    I would suggest a fuzzy font. download for your first batch of ads.
  3. Replies
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    5,017

    Happy thanks giving

    Happy thanks giving
  4. Thread: Money...

    by AS3.0
    Replies
    3
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    2,118

    For me, adobe, ad $0 be, ad oh be. If its for...

    For me, adobe, ad $0 be, ad oh be. If its for something physical, may-be, but i'm an internet subscriber so may-be-not & hunter3 is trying to say with his 1 post count is hunter3, hunt your tree,...
  5. Replies
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    1,431

    AS 2 Alright, try that, or maybe explain it more...

    Alright, try that, or maybe explain it more detailed. If the setInterval happens every 2 seconds,
    it would take 10 seconds to view a fairy death replace the fairy.
  6. Replies
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    1,431

    AS 2 Ok so when fairy reaches a certain frame it will...

    Ok so when fairy reaches a certain frame it will be removed and a fairy_death will be added to replace its spot, at the top function in "extra commands 2", fairy death can keep moving if the...
  7. Replies
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    1,431

    AS 2 setInterval(SpawnFairy, 2000); var depth_num=0;...

    setInterval(SpawnFairy, 2000);
    var depth_num=0;
    var fairy_container=[]
    var fairy_death_container=[]
    function SpawnFairy() {

    _root.attachMovie("fairy", "fairy"+depth_num, depth_num);
    ...
  8. Replies
    12
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    1,431

    AS 2 This is the line to put inside of the for() loop...

    This is the line to put inside of the for() loop thats going through each fairy


    if( _root["Fairy_death"+depth_num]._currentframe==1){//if the fairy frame is at frame one...
    trace(true);//trace...
  9. Replies
    11
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    5,392

    I just released Multiplayer Tic Tac Toe for...

    I just released Multiplayer Tic Tac Toe for Android: Download 100% free to play

    https://board.flashkit.com/board/images/ieimages/2021/11/1.png
  10. Replies
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    4,728

    When it comes to things like this, the only thing...

    When it comes to things like this, the only thing that will really speed me up is if I can earn something, regardless of it being free. Why don't you find out if one of the mods are selling some...
  11. Weaver did you attach the source?

    Weaver did you attach the source?
  12. Thread: downloading CS6

    by AS3.0
    Replies
    5
    Views
    1,576

    Grrrreg I found out FlashDevelop is 100% free, I...

    Grrrreg I found out FlashDevelop is 100% free, I am preparing a FlashDevelop folder where I will have all of the imports ready at the top with the flex sdk included to be able to test and publish...
  13. Replies
    43
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    4,728

    Oh I see. So you were going to add a loop for a...

    Oh I see. So you were going to add a loop for a game? Why not work on a loop maker program using actionscript?
  14. Replies
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    1,431

    AS 2 If you are going to have alot of fairys I added...

    If you are going to have alot of fairys I added fairy_container.splice to save processing power.



    setInterval(SpawnFairy, 2000);
    var depth_num=0;
    var fairy_container=[]
    var...
  15. Replies
    12
    Views
    1,431

    AS 2 The depth_num was increased after creating the...

    The depth_num was increased after creating the last fairy so it wouldn't be accessed like that because you are calling fairy1 when the one created was called fairy0, a good option is to go through...
  16. Replies
    12
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    1,431

    AS 2 setInterval(SpawnFairy, 2000); var depth_num=0;...

    setInterval(SpawnFairy, 2000);
    var depth_num=0;
    var fairy_container=[]
    function SpawnFairy() {

    _root.attachMovie("fairy", "fairy"+depth_num, depth_num);
    _root["fairy"+depth_num]._x =...
  17. AS 2 if(enemy._currentframe==5){ trace("remove enemy...

    if(enemy._currentframe==5){
    trace("remove enemy movieclip");
    }
  18. Replies
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    8,193

    I know audio might not happen if the display port...

    I know audio might not happen if the display port / hdmi has dust in it.
  19. I found AS2 to have a comfortable workspace being...

    I found AS2 to have a comfortable workspace being a software programmer & there are a lot of things to boost productivity to go from a drag and drop developer to an Actions Panel only programmer...
  20. Well there is multiple ways to achieve this based...

    Well there is multiple ways to achieve this based on perspective and how the game is already being built. You should have the file open source for the time being and share the source file and later...
  21. I cant host the proxy connection for this forum...

    I cant host the proxy connection for this forum anymore, i'm going to disconnect you.
  22. Replies
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    4,728

    I didn't notice we can upload tutorials and...

    I didn't notice we can upload tutorials and loops. But must be approved?
  23. Is anyone still waiting on the isometric game I was working on?

    I stopped working on the isometric game because I was focusing on some other projects and also I had a job that really serioused it up when I was getting rushed and even got some cavities from that....
  24. Replies
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    2,385

    Actually reverting the setpixel commands back to...

    Actually reverting the setpixel commands back to the original color was a better idea as opposed to using movieclips as pixels.
  25. Replies
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    28,484

    Yes, I have a new moniter now that I saw the old...

    Yes, I have a new moniter now that I saw the old one was hiding graphics.
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