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Type: Posts; User: CJ Cat
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Sometimes developing a large game project can end up with messy code. Thus, it's necessary to manage classes in a systematic way, with maintainability in mind.
Recently I've come up with an idea...
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http://pushbuttonengine.com/wp-content/themes/pbe/images/pushbutton-engine.png
Recently I've just got my hands on PushButton Engine, and the engine is very, very awesome. It allows you to design...
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I've added a FlashDevelop template pack. It helps you extend Stardust at ease. :)
You can grab the templates here....
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http://cjcat2266.googlepages.com/StardustLogoMediumShadowed.png
Project homepage:
http://code.google.com/p/stardust-particle-engine/
Stardust is an ActionScript 3.0 paritcle engine.
Here...
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http://cjcat2266.googlepages.com/FenoFSMLogo.png
Project homepage
I've created an ActionScript 3.0 finite state machine framework, FenoFSM.
FenoFSM supports XML, so you can define a machine's...
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I've just recorded some video tutorials.
Hope you find them useful.
Here's the playlist: http://www.youtube.com/view_play_list?p=239C923DAC6C7A58
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Oh, it's a direct link to a SWF file in the SVN repository.
I don't know how this works, but if you're using FF it pops out a download window; if you're using IE it shows the SWF in the browser....
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http://cjcat2266.googlepages.com/ZedBoxLogoMedium.png
Hi, guys.
This is ZedBox, my 2.5D billboard engine.
It supports nested display list structure.
(If you want to create a spinning ring of...
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Hey, guys.
I've just finished recording 4 new videos,
one concerning how to create timeline-animated particles,
and three coving features new to Emitter 2.1.
11 - Timeline-Animated Particles...
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Hey , recently I've recorded several Emitter video tutorials.
Hope you like it :)
http://www.youtube.com/watch?v=SuFkqje7qDQ&feature=PlayList&p=84AC3DE6772538E4&index=0&playnext=1
More vids...
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No special rendering trick is applied.
So you just supply the DisplayObject class, and then the engine instantiates particles from this class.
It's that simple :)
So you can do whatever you want...
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Guys, good news.
I've finished a point source component.
You can use the Emitter 2.0 engine without writing even a single line of code.
Here it is: Emitter 2.0 point source component
Before...
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Here you go.
Emitter 2.0 Performance Tester
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Yeah, I'm also planning on making an interactive editor.
Also, the XML import/export function is one of the version 2.1 milestone.
Previously, I've already made an interactive editor for Emitter...
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Oh, one of my friend experienced the same problem.
He said it's because he used Flash Player 9.
After he switched to Flash Player 10 everything went fine.
I didn't publish the manual as a...
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Sorry for the inconvenience to let you guys have to download the SWF files.
I think it's because I host those files in the SVN repository.
You can download all the example at once using SVN client...
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Yeah, you've got the point.
After I finish the manual,
I'll start working on more fancy examples.
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Really?
That's weird.
A couple of my friends all told me the SWF files worked fine.
They tried both FF and IE, and nothing went wrong.
Did you install the latest Flash Player 10?
How about...
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Hi, I've rewritten my particle engine, Emitter, entirely from scratch.
(Gosh, it was an extremely tiring work, but I think it's totally worth it)
http://cjcat2266.googlepages.com/Emitterlogo.png...
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I'll try to make it simple:
I have a folder of pure AS files.
This folder is a package of AS classes.
(No main AS file. This package acts as a library.)
I want to wrap this library into a...
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I've written a basic Z-depth sorter class called ZSorter.
It's in the idv.cjcat.display.zsorter package of CJLibrary CS4.
...
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I think I've misposted this in the AS3 forum.
Guess this goes here.
I've tweaked my CS3 library to fit in CS4.
(mostly doing performance-related adjustments like using Vector instead of Array)
...
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Isn't this tempting?
http://www2.ee.ntu.edu.tw/~b95901008/files/aux/AS3CS4/PBJ2AS/pbj2as.png
When it comes to using custom Pixel Bender filters,
it usually involves embedding a PBJ file in a...
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Does anyone have the same problem as I do?
The preview (pressing ENTER in Flash IDE) in CS4 seems to have a maximum framerate limit, which is only 30fps.
I usually work with 60fps in CS3 (for...
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I was teaching my friends how to make a simple whack-a-bunny game.
And here's what came out.
Actually, I found it quite pressure-relieving...
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