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  1. Err.. I knew how to use that class method. I just...

    Err.. I knew how to use that class method. I just could not understand how it operates.

    anyway I found the way in the Math section of forums. It was the basic stuff, which makes me ashamed of...
  2. Thanks for your insight. I got this figured on...

    Thanks for your insight.

    I got this figured on my own though, yesterday before going to sleep.
    I rotate my beam -X degrees, where X is obstacle radius based. somewhere close to 40 degrees(Hacky)....
  3. [RESOLVED] Avoiding an obstacle on your way to target.

    http://img600.imageshack.us/img600/4782/90850346.jpg

    My character is moving to the money, a little step every second.
    Every tick - he is casting a beam towards the money, to check for collision....
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    I've come to this: on square grid - For each...

    I've come to this:
    on square grid -
    For each can --> check sides, if there's a 'neighbor', group them. When more than 4 cans are grouped - fill spaces between them. Or when more than 8 cans like...
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    [RESOLVED] checking if "line" has gaps

    How could one check - is some geometrical figure consistent or it has gaps?
    http://i17.photobucket.com/albums/b83/Damalycus/xmpl.jpg
    I guess i could somehow fill the shape, and check if color...
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    Thing is it - must happen at one time. But in...

    Thing is it - must happen at one time. But in that case it starts chaining.

    Anyway I've scratched idea about one unit pushing another unit from it's place. If spot is taken, nothing happens now....
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    turn based simultaneous moving :)

    I'm making a turn based game.

    enemies, and human player plan their moves,and after pressing "endturn" they all will move simultaneously.

    The thing is - I've made them to compete for desired...
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    Ok. Noted :) And this thread should be marked...

    Ok. Noted :)

    And this thread should be marked as solved. Googling "rigid body reactions" does the trick. There are lots of formulae concerning distribution of mass, but nothing impossible.

    I...
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    Rigid body dynamics. Thanks's Nialsh. I just...

    Rigid body dynamics. Thanks's Nialsh. I just neeeded someone to shove me into right direction. Although I think I want to deal with that pain myself :). I think it will be somehow less, than...
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    Looks like the brainy people were sent to mars. ...

    Looks like the brainy people were sent to mars.

    I've encapsulated my game objects (space ships) in circle shaped energy field and do collision testing from there. Not so suitable workaround, but...
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    [RESOLVED] two rectangle collision REACTION

    lIs there any AS 3.0 (or anything) tutorial on colliding non-circular shapes? I'm desperate, cause I cannot figure this one out. Nor google it. Nor find it via flash'kit search. I do not know how to...
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