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Type: Posts; User: fabke

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    using existing SWF/FLA with SDK

    Hi,

    Is it possible to use already created SWF/FLA files with the
    Flash SDK?

    I'm trying to create a skeletal character, but instead of using
    image files to make up the character, I want to use...
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    Re: Re: My final conclusions

    you need to stream a ColorTransform With Alpha.. however, the placeobject-tag only supports colortransforms without alpha, so you'll have to write your own placeobject
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    Re: Re: My final conclusions

    You should convert your 32-bit image into 2 streams: 1 JPEG-stream (24-bit), 1 alpha-stream (8bit)

    Then use DefineBitsJPEG3..
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    My final conclusions: 1. using 32-bit lossless...

    My final conclusions:

    1. using 32-bit lossless bitmaps:
    - the alpha channel behaves as if it were 1 bit instead (alpha-color = zero-index of the palette, mostly RGB=(0,0,0) if you don't have a...
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    When I use WinZip, SWF-files made with the SDK...

    When I use WinZip, SWF-files made with the SDK are reduced significantly.

    The SWF-files I use consist out of 90 JPEG-images (50% quality).
    For each image in each frame I write the transformation...
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    I don't get it.. normally you use a pallete when...

    I don't get it.. normally you use a pallete when working with 8-bit images. I's no use to have a pallete with 32-bit images.. besides my images are displayed correctly.

    I think flash 4 only...
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    Trial and error... That's the only wat to work...

    Trial and error...

    That's the only wat to work with the provided SDK..
    Now I discovered that alpha == 0 does work with other RGB's as well..

    But what should I do when I have a bitmap with...
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    Hi, I'm working with 32-bit TARGA-files (made...

    Hi,

    I'm working with 32-bit TARGA-files (made with Photoshop).. so I've all the necessary data.

    First I change the order to ARGB, that's what flash needs apparently.

    I use...
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    Hi, When creating a 32-bit bitmap with...

    Hi,

    When creating a 32-bit bitmap with FDTDefineBitsLossless2
    I have following problem:

    - pixels with alpha == 0 are displayed correctly (i.e. fully transparent) only if the corresponding...
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