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Type: Posts; User: fabke
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Hi,
Is it possible to use already created SWF/FLA files with the
Flash SDK?
I'm trying to create a skeletal character, but instead of using
image files to make up the character, I want to use...
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you need to stream a ColorTransform With Alpha.. however, the placeobject-tag only supports colortransforms without alpha, so you'll have to write your own placeobject
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You should convert your 32-bit image into 2 streams: 1 JPEG-stream (24-bit), 1 alpha-stream (8bit)
Then use DefineBitsJPEG3..
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My final conclusions:
1. using 32-bit lossless bitmaps:
- the alpha channel behaves as if it were 1 bit instead (alpha-color = zero-index of the palette, mostly RGB=(0,0,0) if you don't have a...
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When I use WinZip, SWF-files made with the SDK are reduced significantly.
The SWF-files I use consist out of 90 JPEG-images (50% quality).
For each image in each frame I write the transformation...
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I don't get it.. normally you use a pallete when working with 8-bit images. I's no use to have a pallete with 32-bit images.. besides my images are displayed correctly.
I think flash 4 only...
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Trial and error...
That's the only wat to work with the provided SDK..
Now I discovered that alpha == 0 does work with other RGB's as well..
But what should I do when I have a bitmap with...
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Hi,
I'm working with 32-bit TARGA-files (made with Photoshop).. so I've all the necessary data.
First I change the order to ARGB, that's what flash needs apparently.
I use...
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Hi,
When creating a 32-bit bitmap with FDTDefineBitsLossless2
I have following problem:
- pixels with alpha == 0 are displayed correctly (i.e. fully transparent) only if the corresponding...
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