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    Updated *added console (thanks to phlook) ...

    Updated

    *added console (thanks to phlook)

    Type help to see the commands available.
    rain
    sunset
    cloudy
    moonwalk (yea i know it sucks but its just for testing)
    jackpot
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    nvm Fixed o and sorry about the bump

    nvm Fixed
    o and sorry about the bump
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    Can anyone help me. I cant get this to work. I...

    Can anyone help me.
    I cant get this to work. I just want a input texbox. When you type "help" in it. It should write "Help is on its way" on another textbox(not input). Heres my code(it doesnt...
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    No offence I dont think so this is a...

    No offence
    I dont think so this is a mmorpg(massivley multiplayer online role playing game) called Ragnarok online. I see you have stripped out the sprites (and made a good job tho).

    Heres the...
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    onClipEvent(load){ moneytaken=false; //the...

    onClipEvent(load){
    moneytaken=false; //the player hasnt taken the gold yet
    }
    onClipEvent(enterFrame){
    if(!moneytaken){ //if the player hasnt taken the gold yet
    ...
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    .fla´s explain more than thousand words:D Ali

    .fla´s explain more than thousand words:D

    Ali
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    That is supposed to be on sunset thats why its...

    That is supposed to be on sunset thats why its strong if u want i can lower the alpha.
    I was just showing some weather types you wont actually be able to change the weather while playing the real...
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    alright il see the fps counter. Squize. i didnt...

    alright il see the fps counter.
    Squize. i didnt understand what you said how do i embed to a html. And how do i place bitmaps instead of vectors?
    Thanks
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    sorry now you should be able press on 'SESSU'

    sorry now you should be able press on 'SESSU'
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    [ALPHA]Sessu warrior of time

    You´re a ninja. Ok. You will travel through time hmm...
    Whaa! A ninja driving a car. Heh i was just wondering if you people like these games and if you guys think that i should continue on it....
  11. Thread: 2P Racing Game

    by Djali
    Replies
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    1,368

    open up flash press help then type ascii on the...

    open up flash press help then type ascii on the search place.
    All letters will be shown. If you cant find them:
    A = 65
    D = 68
    S = 83
    W = 87
    Also typing this

    if (Key.isDown(Key.65)) {
  12. Thread: how do they make

    by Djali
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    567

    Try the tutorials. here...

    Try the tutorials. here
  13. Thread: keypresses help

    by Djali
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    thanks for your replys guys i tried it in my...

    thanks for your replys guys i tried it in my school and it worked i guess it won work at my place.
    Thanks
  14. Thread: keypresses help

    by Djali
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    576

    the beep came from my computer.

    the beep came from my computer.
  15. Thread: keypresses help

    by Djali
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    That means you pressed A S Space arrow down arrow...

    That means you pressed A S Space arrow down arrow right numpad1 at the same time it worked?
    I cant even make arrow down arrow right numpad1.
    Maybe there is a setting that has to be changedon...
  16. Thread: keypresses help

    by Djali
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    576

    nooo then all my effort was in vain:( :( :( ...

    nooo then all my effort was in vain:( :( :(

    Someone prove that he´s wrong..
  17. Thread: keypresses help

    by Djali
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    keypresses help

    I my game you player 2players at the same time.
    The problem is when both players are walking diagonaly and firing at the same time the game just stops and it goes beep , beep, beep. That means i...
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    Please?:(

    Please?:(
  19. Replies
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    but still it wont work to put the bullet hittest...

    but still it wont work to put the bullet hittest for the wall.
    i cant replace this.

    if (_parent._x>_global.ScreenX || _parent._x<0 || _parent._y>_global.ScreenY || _parent._y<0) {...
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    Ok sorry to ask you this but could you put a 'if...

    Ok sorry to ask you this but could you put a 'if bullet hit wall it disapear'. I know how to do it

    if(_root.p1bullet.hitTest(_root.walls){
    _root.p1bullets.removeMovieclip();
    }
    but everytime i...
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    if i put this in unload_remove(); You will...

    if i put this in

    unload_remove();

    You will only be able to fire one bullet and the it stops. So il put this instead
    if (this._x>755) {
    this.removeMovieClip();
    }
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    Thank you very much!:D

    Thank you very much!:D
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    please:( im dont really understand math or...

    please:( im dont really understand math or whatever that is please could u put it in my code.
    Thanks alot for your help!
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    where do i put that in this code onClipEvent...

    where do i put that in this code

    onClipEvent (load) {
    this._y = _root.p1._y-39;
    laserMoveSpeed = 20;
    this._x = _root.p1._x+40;
    _root.p1bullets._visible = false;
    }
    onClipEvent...
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    How do i prevent this

    Try shooting with shift and while the bullets are moving turn around.

    Here it is. I attached a .fla also
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