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    It's in the tools folder under "AnimationBuilder"...

    It's in the tools folder under "AnimationBuilder"

    If you download the files from the SVN I added an example of it being used to the demo swf. It's the second screen.

    Here is a link straight to...
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    Alright done! You can get the latest code from...

    Alright done! You can get the latest code from the SVN: http://code.google.com/p/gamepoetry/source/browse/#svn/trunk/projects/ginger/GingerDemo
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    Oh alright...thanks that cleared that up. It was...

    Oh alright...thanks that cleared that up. It was starting to bug me, because I've seen it used several times in other people's code. I assume they are just used to using it in C++ so they probably...
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    Virtual keyword

    Having trouble seeing what the difference between putting the virtual keyword in a function and not having it all is.

    Anybody have an example of how putting the virtual keyword would change the...
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    I was going to create a builder for that shortly....

    I was going to create a builder for that shortly. We haven't had the need for it since we only use tilesheets, but since you asked I may create one sooner.
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    Anybody use Glaze physics engine?

    I was curious if anybody else used Glaze and knew of anywhere to get help on it. I was thinking of using it because it looks to run so much faster than Box2D however when I compile the demo and run...
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    Bitmap Animation library released

    Panayoti and I have decided to release Ginger to the public. Check it out here and let me know what you think. Hope this is useful for you guys!
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    Looks pretty creepy. Must have taken a lot of...

    Looks pretty creepy. Must have taken a lot of work to put together all of the pics. Hope you find a good sponsor!
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    n/m I figured it out...this works ...

    n/m I figured it out...this works


    box.rotation += 5;
    var cos:Number = Math.cos( box.rotation * (Math.PI / 180));
    var sin:Number = Math.sin( box.rotation * (Math.PI / 180));
    var x1:Number =...
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    That would only work if the Y offset was at 0.

    That would only work if the Y offset was at 0.
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    Trig Math Brainfart...

    Okay I have a rotation and an offset from (0,0). What is the formula for finding the (x,y)?

    For instance a point is at (20,20), and if the world is rotated 45 degrees...where is the point at now?
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    Yes that is a great way to manage those type of...

    Yes that is a great way to manage those type of states. I use it occasionally also. If you need a way to manage the states of units / entities in a more complex scenario you could try this:
    ...
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    I think it is about time, Flash developers have...

    I think it is about time, Flash developers have been creating great games for free or for very small returns for far too long. One of the great things about Flash games is that they ARE free, however...
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    Oh wow writing an entire book is a lot of work!...

    Oh wow writing an entire book is a lot of work! You have my respect on that. Did you get a publisher deal or?
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    Doing great man! I've been on hiatus for a while...

    Doing great man! I've been on hiatus for a while but recently decided to get back into Flash. Hopefully I'll have another article released soon as well and I am working on a little game idea that I...
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    Head First Design Patterns...Best book ever. It's...

    Head First Design Patterns...Best book ever. It's written in Java, which looks just like AS3 anyways. Haven't found, or heard of a better book to teach you good design philosophies etc.
  17. Cool game, pretty short. Towards the end I was...

    Cool game, pretty short. Towards the end I was running out of life so I just started running past all of the baddies...worked out well :D
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    I generally use Steering Behaviors to get...

    I generally use Steering Behaviors to get entities to move around. Moving to a point at the max speed is a simple Seek behavior. Here is the psuedoCode:


    desiredVelocity = Normalize(...
  19. I don't think I'd want to play a game that made...

    I don't think I'd want to play a game that made me choose which tile direction to place a wall...just to be honest. Hell I don't even want to use an editor that makes me do that lol.

    If you...
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    Better than all of the PV3D etc demos if you ask...

    Better than all of the PV3D etc demos if you ask me. This is more relevant to programming games than those painfully slow APIs. Well I say that from what I observe, I may be wrong...since I haven't...
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    Switching to Flex is the best thing you can do (...

    Switching to Flex is the best thing you can do ( my opinion obviously )

    It has so many great features that I just can't see any point to using any other program. Obviously there are better IDEs in...
  22. I like the points you've made Squize...good...

    I like the points you've made Squize...good things to consider.
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    May or may not help you out on your journey from...

    May or may not help you out on your journey from as2 to as3 but you might check out my series which talks about screen control and some other stuff basic stuff like that ( and gets into more complex...
  24. This is a problem I'd like to figure out now that...

    This is a problem I'd like to figure out now that you mention it. When I get some time I'll add some stuff to my Sound Manager class in my sig that will handle it...I believe what you would want to...
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    Was talking to Incrue and had a question...are we...

    Was talking to Incrue and had a question...are we aloud to use any libraries / classes made previously such as Box2D etc?

    I was thinking of using the code from the game structure articles I've...
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