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Hm, could you give ma a Small example?
That could help me a bit ;)
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It's an extended FileReferenceList the fileList I get from it after selecting the Files in the Browse Dialog, just like in the Flashhelp.
Well so there is no Possibility, thanks so far so I can...
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Hello,
first some Code
package {
import flash.display.MovieClip;
import flash.net.FileReference;
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Where do I get the AS3 Graph Class from? I searched it a lot for..
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Hello,
git a small ExternalInterface problem.
I try to get the href from the window.location object via JS
import flash.external.*;
trace(...
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School education work at the German Web Advertising Company www.wmteam.com
Doing Flash coding :)
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Here's an another SIlverlight game
http://www.farseergames.com/Diver/DiverPlay.aspx
And afaik you have to restart your browser, not refresh.
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The Hair looks now muuch better! :)
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With slow i mean that my post was to slow because phreax wrote about the nose thing ;)
Performance ist great
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:o/ .. That sounds pretty similar to a game I'am currently developing, but with a boy and his younger Sister (or girlfriend, not sure yet). an 2D Platformer/Jump n Run. The Girl move by her own...
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Yeah! Taht lloks much better
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It reminds me more of Bubbles then of Clouds :)
Maybe if you doesnt shade it so strong at the shadow parts it would look better.
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Thanx, good to know. Maybe I need it some time :)
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ARGH! How did I overlooked those Parameter D=
Thanx. Works perfectly.
The bitmap technique for animation is alos logic. I will try that. To keep the Animation in a MC and "preRender" it in...
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I played around (or better, tryed) wit hte BitmapData.Threshold. Buit i couldnt find out the right settings for the right result :/
Also your first hint is for my game case not perfect because i...
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Hi,
well, after some MONTHS I decided to make a Flash game in AS3.
Its gonna be a Tile Based Platformer Like game.
After some Days of Coding and Reading Tutorials and Intensive Forum Searches I...
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I didnt change the orgin, I just Scale the MCZoomHolder. its always in the Center of the Scene, and the MCImageHolder gets moved.
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Hi,
I have a small problem with the following Situation.
I load a JPG into the Scene into following Structure
MCHolder -> MCZoomHolder -> MCImageHolder
The image gets loaded in the MC...
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Had a lot other anoying stuff to do :/
Currently Iam working on the HoneyPunch again by recoding the core parts (I was yound and stupid when coded it, and it is so bad ;) )
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Very nice. Love to see the Progress.
Just some tiny things (wel lstill WIP) to mention.
Would add at least a drop shadow for the Tanks. And the Trackmarks are not always correct, missing T juntion...
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that cant be, if you use the codefrom dawsonk or some kind of my codethen it have to work.
did you used exactly his code?
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replace this:
_root.attachMovie("soldier_mmg", "mmgSoldier_" + soldier_number, 100 + soldier_number);
currentSoldier = eval("mmgSoldier_" + soldier_number);
with this
var currentSoldier =...
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Wow ... another Real-Time Strategy ... -_- ...
Well, I was never a big fan of this genre.
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did you have an stop(); in the player mc where the "attack" frame is?
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