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  1. Replies
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    I thought you'd all be dead by now. Imagine my...

    I thought you'd all be dead by now. Imagine my disappointment...
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    I don't know if this is of interest to anyone,...

    I don't know if this is of interest to anyone, but we've set up a Facebook page for all things Outpost.

    https://www.facebook.com/outpostGame

    At present it's mainly covering the development of...
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    Is your update method called every frame ? ...

    Is your update method called every frame ?

    'Cause in the second class you have,


    var lunarMain:LanderMain = new LanderMain();

    In your update(), which would create a new instance every frame...
  4. Just checked as I was curious, Outpost:Swarm has...

    Just checked as I was curious, Outpost:Swarm has a 125 classes, that's not counting 3rd party ones such as Nape and the Playtomic stuff.

    Swarm is really cut down from Outpost:Haven, so I dread to...
  5. I remember when this board was the best place for...

    I remember when this board was the best place for Flash game devs bar none.

    True innovation happened here with a great helpful community.

    Look at it now, spam links for iPhone games and...
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    You had me at "Peado". Squize.

    You had me at "Peado".

    Squize.
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    Yeah, rubbish like yo momma's vag. Hey mate, I...

    Yeah, rubbish like yo momma's vag.

    Hey mate, I thought / hoped you were dead by now, so that's a pleasant surprise.

    Cheers Hooly :)

    Squize.
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    May be of interest, I've posted up some early...

    May be of interest, I've posted up some early stage3D stats on the blog.

    <Edit, sorry Wideeye missed your question about genome2D, no not tried it, but it looks pretty good from the little I've...
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    Thanks mate. ND2D has some obscure gotchas,...

    Thanks mate.

    ND2D has some obscure gotchas, but in overall use it's pretty straight forward, it's not a million miles away from the display list.
    One thing I've noticed though is that it doesn't...
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    AI blog post is up, hope it makes sense. ...

    AI blog post is up, hope it makes sense.

    http://blog.gamingyourway.com/post/2012/05/02/So-how-does-the-NPC-AI-in-OutpostSwarm-work-.aspx

    Squize.
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    [Pimp] DN8:Pulse

    Our first stage3D game, DN8:Pulse, is live. Cool.


    http://blog.gamingyourway.com/image.axd?picture=2012%2f5%2fdn8p_fullGrab.jpg


    We used away3D for the backgrounds ( With some nice bump and...
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    Full version, but insure you site lock it, just...

    Full version, but insure you site lock it, just for peace of mind.

    Squize.
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    Outpost:Swarm is finally out. ...

    Outpost:Swarm is finally out.


    http://blog.gamingyourway.com/image.axd?picture=2012%2f4%2fswarm_teaser1.jpg

    Play it here.

    I'm going to do a blog post on the npc AI hopefully in the next...
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    It's not so much the question needing to be...

    It's not so much the question needing to be simple, it's more the answer isn't.

    What version of AS are you using, what have you got working so far ( ie, have you already got baddies in the game...
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    Yeah everyone I know was pouring over that...

    Yeah everyone I know was pouring over that roadmap the other day when it came out :)
    Air mobile supporting stage3D is a very big deal, a great step forward. All this doom and gloom about Adobe...
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    Yeah bitmap will always be quicker. Cool,...

    Yeah bitmap will always be quicker.

    Cool, thanks for going into more detail, I'm interested in where you take this, it could be a really nice subtle effect.

    Squize.
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    That's nice. You using the drawing API for it,...

    That's nice.

    You using the drawing API for it, or just mcs / bitmaps ? Also whats the fps like, it looks like it could be stressful if you used it on too large an area.

    Squize.
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    Thanks. Yeah Lux did a fantastic job for the...

    Thanks. Yeah Lux did a fantastic job for the outside locations, it gives it a totally different feel.
    I managed to come up with a way of doing terrain splatting a while back and we finally got to...
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    Cheers mate :) Outpost:Swarm should hopefully...

    Cheers mate :)

    Outpost:Swarm should hopefully be out in the next week or so ( It's all but done, just waiting on the sponsors feedback / API details ).

    ...
  20. Cool, good to hear. Check out...

    Cool, good to hear.

    Check out http://www.photonstorm.com/ if you're getting into Flixel, Rich posts a lot about it there, although with him moving over to html5 I guess the posts will slow down,...
  21. Thread: [WIP] NinjaX

    by Squize
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    I thought you'd do your own engine, that's kinda...

    I thought you'd do your own engine, that's kinda your way ( I mean that in a good way, I just don't have the words to convey it properly ).

    ND2d excites the wee out of me, it's just Adobe screwing...
  22. It's never easy getting a team together mate. ...

    It's never easy getting a team together mate.

    It's always better having an artist onboard at the start, but it's not the end of the world to greybox a game, if it's good enough you'll have artists...
  23. Thread: [WIP] NinjaX

    by Squize
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    That's all kinds of lovely, the between level art...

    That's all kinds of lovely, the between level art is stunning.

    I struggled a bit with the rope tutorial, and I felt that the tuts were a little barren, nothing to collect with some nice eye candy...
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    Cheers mate, although your low post count means...

    Cheers mate, although your low post count means whatever you have to say is pretty irrelevant ;)

    "Terminals? Clearly I overlooked this."

    You're not the only one, we've had reviews slamming the...
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    @IP The pistol has infinite ammo, plus from...

    @IP
    The pistol has infinite ammo, plus from level 2 onwards there are terminals where you can buy more, so you should never be totally helpless.

    As to the players weight, how would you have him...
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