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  1. Replies
    9
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    517

    ummm.. have the name of the textbox just: ...

    ummm.. have the name of the textbox just:

    proname1

    then the code:

    out = proname1 + "&";

    Dont have '.''s in the name of a variable
  2. Replies
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    1,380

    ummm.. I think that D&J are lying.. Simply...

    ummm.. I think that D&J are lying..

    Simply because 3 of the 4 posts on their messageboards are about them getting amazing deals.

    We have a 3d flash engine.
    We have a record contract
    We just...
  3. Replies
    129
    Views
    4,570

    Same ammount were in last time.. Not many...

    Same ammount were in last time.. Not many contributed.
  4. Just wondering what kind of engine its running...

    Just wondering what kind of engine its running on.. TileBased? Or Object based?
  5. Thread: Java?

    by io::pred
    Replies
    30
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    1,514

    Its not "SLOW", but its not as fast as any...

    Its not "SLOW", but its not as fast as any languages that compile down to machine code. C++ is good when you package it with a display package like DirectX (for MS only) or OpenGL (for any system)....
  6. Thread: Java?

    by io::pred
    Replies
    30
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    1,514

    Even tho I hate IDE's (I use TextPad...

    Even tho I hate IDE's (I use TextPad (highlighting, inbuilt compiling and running of programs/applets)).. The one that has had the most media is BlueJ.. As I said, its not my game, I love plain text...
  7. Replies
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    2,996

    Hey hey =) Send me an email.. Wouldnt mind...

    Hey hey =) Send me an email.. Wouldnt mind helping on a few bits of your help page..
  8. Replies
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    4,570

    Im in...

    Im in...
  9. Replies
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    2,996

    Okies Im in. BrickWall LightBulb Are my...

    Okies Im in.

    BrickWall
    LightBulb

    Are my choices



    Yeah but you didnt put enough 'Hard Work' into it.. thats mine Mr Daddy =)
  10. Replies
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    887

    Yeah you have to download the exe. the coder had...

    Yeah you have to download the exe. the coder had no idea how to make a version detection script..
  11. Replies
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    887

    Coolies.. ...

    Coolies..

    http://www.eaandpepsistuffgame.ea.com/

    A plunk game a few of my work mates made.
  12. Replies
    37
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    1,997

    The little character you have there already is...

    The little character you have there already is more advanced than that mario clip..
  13. Replies
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    2,058

    heheh Just like drivemeinsane.com... If...

    heheh Just like drivemeinsane.com...

    If Mbenny/Squize wants any sections helped on by me, just drop me an email.
  14. Replies
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    1,952

    Poll: Another age thread =) 19.

    Another age thread =)

    19.
  15. Replies
    37
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    1,997

    Is the background running off tiles also?

    Is the background running off tiles also?
  16. Replies
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    1,997

    I checked it a while ago.. Its a fairly big...

    I checked it a while ago.. Its a fairly big difference... gotoAndStop is by far the fastest.. As soon as maps get big, gotoAndStop goes crazy.
  17. Replies
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    1,997

    _visible is slower =|

    _visible is slower =|
  18. Replies
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    1,997

    They all suck! I cant see why its so darned...

    They all suck!

    I cant see why its so darned hard to make the plugin perform at the same speed as the player. I figure that IE doesnt allow as much resources as a standalone application...
    ...
  19. Replies
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    1,997

    I dont think that does MUCH.. It hit 25 more than...

    I dont think that does MUCH.. It hit 25 more than it did in fullscreen.

    But IE is just junk.
  20. Replies
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    734

    Im not sure which one is rollUp or rollDown but:...

    Im not sure which one is rollUp or rollDown but:

    function rollUp(ass){
    ass.unshift(ass.pop());
    }


    function rollDown(ass){
    ass.push(ass.shift());
    }
  21. bah.. beat me. 1: check1 += array[i] is the...

    bah.. beat me.

    1:

    check1 += array[i] is the faster way =)


    2:

    Instead you could use:
  22. Replies
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    569

    I like it.. I did something similar too a...

    I like it..

    I did something similar too a while back.. Different idea to yours tho:

    http://members.optushome.com.au/chrisrhodes/battlePong.html

    your the dude on the left with the yellow...
  23. Replies
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    Thats not a problem. Its just kinda silly. ...

    Thats not a problem. Its just kinda silly.

    1.4.2 is in beta. Recompile it with 1.4.1.

    Its not good releasing stuff on beta releases.. Cause your pretty much forced to recompile it when 1.4.2...
  24. Replies
    37
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    1,997

    Good Work. 22 - 25 fps constant. Lowest -...

    Good Work.

    22 - 25 fps constant.

    Lowest - 21.3 fps
    Highest - 25.7 fps

    Any plans of sticking in multiple layers etc.?
  25. Replies
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    I am clinically insane, so I dont comment at all,...

    I am clinically insane, so I dont comment at all, except if I'm giving someone an example of something..

    More projects:

    RocketMan : 1080 lines of uncommented code for rocketman, 800-1000 lines...
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