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Type: Posts; User: io::pred
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ummm.. have the name of the textbox just:
proname1
then the code:
out = proname1 + "&";
Dont have '.''s in the name of a variable
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ummm.. I think that D&J are lying..
Simply because 3 of the 4 posts on their messageboards are about them getting amazing deals.
We have a 3d flash engine.
We have a record contract
We just...
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Same ammount were in last time.. Not many contributed.
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Just wondering what kind of engine its running on.. TileBased? Or Object based?
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Its not "SLOW", but its not as fast as any languages that compile down to machine code. C++ is good when you package it with a display package like DirectX (for MS only) or OpenGL (for any system)....
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Even tho I hate IDE's (I use TextPad (highlighting, inbuilt compiling and running of programs/applets)).. The one that has had the most media is BlueJ.. As I said, its not my game, I love plain text...
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Hey hey =) Send me an email.. Wouldnt mind helping on a few bits of your help page..
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Okies Im in.
BrickWall
LightBulb
Are my choices
Yeah but you didnt put enough 'Hard Work' into it.. thats mine Mr Daddy =)
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Yeah you have to download the exe. the coder had no idea how to make a version detection script..
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Coolies..
http://www.eaandpepsistuffgame.ea.com/
A plunk game a few of my work mates made.
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The little character you have there already is more advanced than that mario clip..
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heheh Just like drivemeinsane.com...
If Mbenny/Squize wants any sections helped on by me, just drop me an email.
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Another age thread =)
19.
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Is the background running off tiles also?
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I checked it a while ago.. Its a fairly big difference... gotoAndStop is by far the fastest.. As soon as maps get big, gotoAndStop goes crazy.
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They all suck!
I cant see why its so darned hard to make the plugin perform at the same speed as the player. I figure that IE doesnt allow as much resources as a standalone application...
...
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I dont think that does MUCH.. It hit 25 more than it did in fullscreen.
But IE is just junk.
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Im not sure which one is rollUp or rollDown but:
function rollUp(ass){
ass.unshift(ass.pop());
}
function rollDown(ass){
ass.push(ass.shift());
}
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bah.. beat me.
1:
check1 += array[i] is the faster way =)
2:
Instead you could use:
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I like it..
I did something similar too a while back.. Different idea to yours tho:
http://members.optushome.com.au/chrisrhodes/battlePong.html
your the dude on the left with the yellow...
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Thats not a problem. Its just kinda silly.
1.4.2 is in beta. Recompile it with 1.4.1.
Its not good releasing stuff on beta releases.. Cause your pretty much forced to recompile it when 1.4.2...
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Good Work.
22 - 25 fps constant.
Lowest - 21.3 fps
Highest - 25.7 fps
Any plans of sticking in multiple layers etc.?
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I am clinically insane, so I dont comment at all, except if I'm giving someone an example of something..
More projects:
RocketMan : 1080 lines of uncommented code for rocketman, 800-1000 lines...
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