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  1. Thread: naive.it

    by efr33t
    Replies
    13
    Views
    2,176

    well :) i'm one of the programmer behind naive.it...

    well :) i'm one of the programmer behind naive.it
    i just wanted to ask you all what do you think about the games :D
    do you like playing em as much as i enjoyed programming them?

    thanks :D
  2. Thread: java or flash

    by efr33t
    Replies
    14
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    882

    Flash! :D

    Flash! :D
  3. Replies
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    475

    how do i make flash remember?

    Hello to anyone who read.
    I'm at the very early stage of building a game. I need that certain values could be saved and reloaded the next time the player come to the game, that is obviously for...
  4. Thread: Check out :P

    by efr33t
    Replies
    6
    Views
    982

    Check out :P

    Please check out the game site in my signature. It's the one, that i and my studio are making. Feedback and comments are VERY welcome ^_^
  5. Thread: Trivia

    by efr33t
    Replies
    3
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    499

    simply... store in an array the question, in...

    simply...
    store in an array the question, in another array the right answers and create an empty array, where you should store the answers given by the player.

    At the end, simply compare, the...
  6. Re: multi-character z sorting / swapdepths on Y position

    ahahahahahah :)
    however can't you remove that white outline around the char?
    ...just to be perfectionist :P
  7. Replies
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    626

    i'm using mainly two functions, buildmap and...

    i'm using mainly two functions, buildmap and scroll, for the map. buildmap takes as parameter the offset position in the map ^_^
    I.e. buildmap(3,3); builds the map from the fourth array element x...
  8. Replies
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    626

    great!

    great!!!!!!! perfect ^__^
    thanks for the help :)
    so if i increase the visual area size up to 10x10 it should be no problem, right?
  9. Replies
    14
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    1,935

    if i understand the right way, this should trace...

    if i understand the right way, this should trace "OK" if your press all of the three keys together :) Is that right?
  10. Replies
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    1,935

    try something like this :P function...

    try something like this :P

    function KeyPressed() {
    if (Key.isDown(Key.UP)) {
    return 1 <---- decide yourself the output of the function
    } else if (Key.isDown(Key.DOWN)) {
    ...
  11. Replies
    6
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    626

    :eek: nobody's gonna help me? :rolleyes:

    :eek:

    nobody's gonna help me?

    :rolleyes:
  12. Replies
    6
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    626

    Scrolling question: please help

    Hi all ^^
    i'm working on a iso engine with tiles.
    I'm implementing the scrolling, not using too much outsideofsociety tuts for trying myself.

    I decided after a lot of work to do this. When you...
  13. Replies
    5
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    594

    simply use a boolean, example TrickinAction =...

    simply use a boolean, example TrickinAction = true :P

    when you catch the key that are pressed, i.e. in a function, simply tell that function not to catch them if the boolean is true, and don't...
  14. Replies
    11
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    596

    ok thanks :) you removed a huge weight from my...

    ok thanks :)
    you removed a huge weight from my heart ;)
  15. Replies
    5
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    569

    yes, it is obviously possible. I usually create...

    yes, it is obviously possible. I usually create two functions, one for P1 keys and one for P2 keys, so they will not overlap.

    You create a function that will produce a specific output for a...
  16. Replies
    11
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    596

    sorry i didn't mean to go beyond forum rules, if...

    sorry i didn't mean to go beyond forum rules, if someone wish to del the thread, do so.

    sorry again
  17. Replies
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    619

    :D :D :D :smoov:

    :D :D :D :smoov:
  18. Replies
    4
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    563

    I think i should move then at least for...

    I think i should move then at least for scrolling... so it will slow down. But with 64x64 tiles i cannot get the right resolution to design buildings.
    Two questions.

    Are there illustrations out...
  19. Replies
    11
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    596

    i read the tutorials from pixelzone yesterday,...

    i read the tutorials from pixelzone yesterday, and wanted to try :P ah, and of course I thought to Simcity ^_^
  20. Replies
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    1,019

    post it out, i think someone will help :)

    post it out, i think someone will help :)
  21. Replies
    11
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    596

    here's another one :) that should be a sort of...

    here's another one :) that should be a sort of museum :)
  22. Replies
    11
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    596

    Check my pixel art (?)

    Just wondering what you guys think of my first two pixel realizations :P

    Feedback please, i'm in need of advices :)
  23. Replies
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    1,019

    I think your problem lies in the fact that you...

    I think your problem lies in the fact that you stop the walking animation at the first frame with gotoAndStop :)

    Anyway try this :)



    onClipEvent (load) {
    speed = 5;
    aniStarted = false
    }
  24. Replies
    4
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    563

    New here, iso related question

    Hi guys, i'm new to this forum.

    I'm developing a iso tile engine. So what's new? I was just wondering
    what could be the maximum height and width of tiles... I mean, if i make iso tiles out of...
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