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Type: Posts; User: efr33t
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well :) i'm one of the programmer behind naive.it
i just wanted to ask you all what do you think about the games :D
do you like playing em as much as i enjoyed programming them?
thanks :D
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Hello to anyone who read.
I'm at the very early stage of building a game. I need that certain values could be saved and reloaded the next time the player come to the game, that is obviously for...
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Please check out the game site in my signature. It's the one, that i and my studio are making. Feedback and comments are VERY welcome ^_^
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simply...
store in an array the question, in another array the right answers and create an empty array, where you should store the answers given by the player.
At the end, simply compare, the...
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ahahahahahah :)
however can't you remove that white outline around the char?
...just to be perfectionist :P
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i'm using mainly two functions, buildmap and scroll, for the map. buildmap takes as parameter the offset position in the map ^_^
I.e. buildmap(3,3); builds the map from the fourth array element x...
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great!!!!!!! perfect ^__^
thanks for the help :)
so if i increase the visual area size up to 10x10 it should be no problem, right?
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if i understand the right way, this should trace "OK" if your press all of the three keys together :) Is that right?
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try something like this :P
function KeyPressed() {
if (Key.isDown(Key.UP)) {
return 1 <---- decide yourself the output of the function
} else if (Key.isDown(Key.DOWN)) {
...
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:eek:
nobody's gonna help me?
:rolleyes:
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Hi all ^^
i'm working on a iso engine with tiles.
I'm implementing the scrolling, not using too much outsideofsociety tuts for trying myself.
I decided after a lot of work to do this. When you...
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simply use a boolean, example TrickinAction = true :P
when you catch the key that are pressed, i.e. in a function, simply tell that function not to catch them if the boolean is true, and don't...
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ok thanks :)
you removed a huge weight from my heart ;)
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yes, it is obviously possible. I usually create two functions, one for P1 keys and one for P2 keys, so they will not overlap.
You create a function that will produce a specific output for a...
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sorry i didn't mean to go beyond forum rules, if someone wish to del the thread, do so.
sorry again
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I think i should move then at least for scrolling... so it will slow down. But with 64x64 tiles i cannot get the right resolution to design buildings.
Two questions.
Are there illustrations out...
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i read the tutorials from pixelzone yesterday, and wanted to try :P ah, and of course I thought to Simcity ^_^
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post it out, i think someone will help :)
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here's another one :) that should be a sort of museum :)
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Just wondering what you guys think of my first two pixel realizations :P
Feedback please, i'm in need of advices :)
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I think your problem lies in the fact that you stop the walking animation at the first frame with gotoAndStop :)
Anyway try this :)
onClipEvent (load) {
speed = 5;
aniStarted = false
}
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Hi guys, i'm new to this forum.
I'm developing a iso tile engine. So what's new? I was just wondering
what could be the maximum height and width of tiles... I mean, if i make iso tiles out of...
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