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Can people post up maybe alternate forms of contact, like Twitter? I remember having great times and discussions, and even throwing my 14 year old hissy fits here with other devs, and it would be...
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Good old days........................
Randomly returned here when googling something.
I'm using Haxe now - beats AS3 any day.
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Holy crap that does look nice!
I'll follow along the engine, but also, would it be possible to tempt you into adopting Haxe for the engine? :D A bit late seeing that it's already up and running,...
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To be honest, Ogre3d was just the first thing we picked up off the shelf. Neither of us had any experience making something like a game with C++ before this project, so we wanted an engine for the...
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So in the spirit of hopefully getting back to a bit more regular checking up on this forum, I figured I'll share a game project me and a friend (both programmers) are working on, NeuroPulse!
...
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The hell did you expect from the awesome stuff you've shown so far??? :P
That's awesome to hear of course, congratulations! :)
P.
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After ages of not being here, I come back and see this!
SO cool dude! I've heard about this game before seeing this, so it's really cool to hear you're the developer!
I'll keep tabs on this for...
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I wasn't thinking in terms of recruiting even though, I mean, I was just wondering the idea you had, because I've been a bit uninspired and making the same old stuff, so having this to work on would...
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I gotta say that the test drive is feelin' sexy already :)
Only awkward thing is that you cut off the velocity at a certain point (the sudden stop vs. natural slow-down).
And maybe you should...
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It's all drawn to a bitmap (so the line drawing is a series of setPixel pizzaz), which by benchmarks is much faster than native vector drawing API in a funny way.
FPS is really good actually, I...
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Speaking of Stage3D:
http://www.adobe.com/content/dam/Adobe/en/devnet/flashplatform/whitepapers/flash-runtimes-roadmap.pdf
It's mentioned there that in the next year, they'll be finally adding...
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REALLY nice polish there!
I'm loving the look and feel of the app, I think it'll definitely be useful to me in the future, I want to start working more with sprite sheets and whatnot.
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Hey guys
So in the name of getting some activity in this place, I'll just share a little tech demo/concept I made one day while procrastinating on my school work.
It's dynamic grass, basically...
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Swarm looks awesome sauce! I like the landscape, the rocks give a good break from the rectangluar/angular nature of the spaceship!
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I wouldn't call what I wrote feedback/a review...I WOULD do a lengthy one, but sadly I'm just busy :(
But hey, good job either way! When I see 64 kbps I get a knee jerk reaction of "ewWw", but...
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Very cool stuff!
I liked it better than the alpha for sure. I just wish there would have been more ambient music/higher sound quality for something like this. There already were a lot of details...
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Happy new years everyone!
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Holy crap! How did I not see this :(
Either way, will play it through, and review :) Just logged in again after a long time away.
(Quickly reading through previous posts, you say you would want...
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I'm running my tests with the desktop/standalone Flash Player 11, not sure if wmode applies in this case (All my molehill stuff runs and everything, but it just says it's running in direct blitting,...
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I didn't notice that much improvement, but like I said before the first build didn't seem that awkward to me anyways. Though the devil is in the details, and it's good you sorted the stuff out early....
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I love those sprites! They're so funny.
You legit need to make an alice in wonderland style game with them (in terms of art/atmosphere). Platformer + Storyline = awesomeness (Not another collect...
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No no, treat exporting to FP11 like any other version. Grab the latest Flex SDK, grab the latest FlashDevelop, download the desktop FP11, and then in FD you just need to choose Flash Player 11 as...
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For one, you could give the system more structure, like you said, have a central planet that the space revolves around (both literally and...the other way).
Another thing you could have, is space...
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I think it works pretty well as it is, doesn't even seem THAT wonky.
...All I can really say right now :D
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Gah, where does the time go...
I checked out your screenies, and it all looks pretty good, I mean, without trying it out, it's hard to say. The fine tuning should simply be in snapping distances...
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