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Type: Posts; User: headlessgargoyl
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whispers, not trying to say you're wrong NECESSARILY, but most people don't have a browser as their default mp3 player. And for that matter wouldn't the same idea happen with a zipped file? it would...
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as2, as i too have come to find (http://forums.adobe.com/message/3224305#3224305), is very hardpressed to save anything directly to the hard drive. But, you can always have the browser open, and have...
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hmm very strange, then i can't say i know what the problem is. but if you want to learn classes, which for an rpg i suggest you do, here's a link
...
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impressive amount of work put it, especially without any class usage :P but that's just imo.
well first of all, you don't have a frame labeled hit, but perhaps that is because of what happened...
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well, just to be sure, I would go to the library and make sure that one your symbol is actually a button.
Remember that if you make any edits to the symbol in the library, it won't necessarily...
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alright so it sort of fixed it? it's hard to explain, it did repeat the function (endlessly) but that was when i only had three boxes (number = 4) and when i tried it on a larger scale, the same...
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I'm a little confused about where this code is? is it in the action frame for the button or for the frame? I do not think it'll work at all if it's in the frame
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well i don't see anything wrong with your code other than the third line, i'm not sure if you can hold arguments in parenthesis like that, and honestly you could take them out and it would work the...
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if you were to do it this way, then yes. I personally don't see anyway around this anyway, because for most games you'll have a background object anyway, and that should due most of the time anyway...
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that was exactly what i needed! thank you so much. one more problem with this program down!
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to make it a little less of a read, i've isolated the necessary areas of code.
class controller extends MovieClip
{
function hilite()
{
if(prob > 0)
{
timer = 0
var work2 =...
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it depends on what type of game you have, but generally for a mouse intensive game, you can say if _root._xmouse,_root._ymouse is not in the bounds (by creating an invisible background object that...
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set a local variable equal to the creation of the level ie
var level = _root.attachMovie("ground", "ground"+_root.getNextHighestDepth(), _root.getNextHighestDepth());
levels.push(level);
...
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It's not unusual in my line of programming to have a line of code like this
_root.contentMain.attachMovie("name1", "name0"+_root.getNextHighestDepth(), _root.getNextHighestDepth()
or some...
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as just another reply/precaution, if your program is worth getting for the computer using population, they will find a way to break into it, especially if it's commercial. Now don't get me wrong i...
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I know it can be done, i've done it before as well. My question was why isn't it working.
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it's a tough problem, not as tough as some but tough.
I tried to set it up so that one array would check if it was ever in contact another array, and if it was, members of the second array would be...
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oh my apologies for the misunderstanding, when the user presses spacebar, or what became enter due to multiword strings, a COMPLETELY NEW input text box will form, and the text typed in there must be...
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i have no idea what you just did... could you explain it to me?
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If I understand what you're asking correctly, no. But i'm not sure i do. Here's what i have for everything though.
class controller extends MovieClip
{
var number
var timer
var...
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so i want an array that would be equal to the text in a ever growing set of input boxes.
basically, i have it so that every time the user presses space, an input box is formed at a specific area...
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nevermind for whatever reason it works now :P
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what i need to do is create an instance of an input text box when a button or key is pressed. However as of yet i've been unable to no matter what i try, for some reasons i guess it's properties...
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