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Type: Posts; User: Twisted4000
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So I'm making a TCP Socket Flash game, and I got it connected and working alright, it works fine over the LAN, but when I try to play with someone on a different router using Hamachi, the first...
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So I'm trying to make a Flash game with TCP connection with an AIR server, and though I got it to work, I can't seem to send multiple messages at once...
Here's an example from the client's code:...
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See, that's one of the reasons I was hesitant to upload it... so much code.
I will make a new fla when I can and retry the test.
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Oh, my apologies, I didn't know you needed to sign up to view that... I figured after a day or so you downloaded it, so I took it down.
I guess the .fla isn't even really necessary though, I'll...
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Did you get anywhere with it yet? Is what I'm trying to do even possible?
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http://www.newgrounds.com/dump/download/97fba221a41bd0d3111d8481c8f2e293
The hitbox is located in the second frame of the jab MC, which is in the second frame of the p1 MC, which is located on the...
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Hm I'm still getting the error, it's like actionscript still doesn't think that the MC's exist...
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p1keys is the function event for the p1 MC. Basically, it's all of the controls of the specific character that I have named p1.
The problem is, I have "NotYetVisibleMovieClip" changed to "hitbox",...
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I tried it, it's still giving me an error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Game_fla::MainTimeline/p1keys()
I ran it in debug mode and...
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Sorry for such a late response, I had to solve another AS3 issue I've been having... now that that's solved, I'm back to this one.
I tried it out, but the problem is, in the var, I don't know how...
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So I'm using the NetStatusEvent function, allowing a SWF to interact with other SWFs. It took me a few days to solve all of the little annoying issues I've been having with it, but there seems to...
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I'm having trouble finding out how to get an MC within another MC to hitTestObject another MC. I've looked it up on different sites but every time I just get an error doing what they say I should.
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I have one more question... there's just one thing I don't know how to get the other play across the LAN to read. Variables. Like say, I pressed a button in the SWF, and that makes the example...
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So I got peer 2 peer working in AS3, I know how to get objects to move with the arrow keys and show up on both SWFs. What I can't figure out is how to send the number or name in a variable to the...
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I was basically just asking if there was a way to make a LAN code for AS2.
I just went ahead and looked into AS3 a bit, and already I think I'm used to it. I now know how to get LAN Flash games to...
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I found a tutorial on making a LAN flash game in AS3, but that's the issue... it's in AS3. I can't seem to find any information on making one in AS2, even though I heard everyone say that it is...
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So I want to make a Flash LAN game, and with AS3 I got this script to work, but I want an AS2 equivalent of it, if possible. I know it should be a simple alteration, can anyone help at all?
import...
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What I mean is, whenever you watch a Flash movie, or even some games, you can right-click the screen and a dropdown box appears. It gives you options such as "Play", and "Quality". This is bad when...
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Thanks for the reply, but I figured out. In the properties menu of the classic tween, I had to check "Auto" for "rotation", it was set to "off".
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So I just started using Flash CS4 from Flash 8, and I like it so far, but there's on major problem: the "classic tweens" (motion tweens) aren't rotating some of the objects I have. Like there's this...
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So I'm making a game and I want the background to be blurred. I did that, and I see it blurred, but when testing the movie in SWF form, there's no blur effect on it... this never happened before.
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So I'm making a shooting game, this is one thing in AS2 that I was never able to do: make the gun the character is hold aim at the mouse, but stay locked in position of the character. I don't want it...
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Alright, I didn't try any of that yet, but I'm still a bit confused... where exactly is it saving to? And can I have it always saving automatically? Like get rid of the "on(press)" code and just have...
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