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  1. Replies
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    AS 2 I don't have much experience with multi-frame...

    I don't have much experience with multi-frame code like this. One thing you could try is to group all the code into one layer that has one keyframe that extends across everything. Some other ideas,...
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    AS 2 2 things. 1) you can wrap your code using a...

    2 things. 1) you can wrap your code using a [code] tag. Or at least use the quote button. 2) Could you post the fla? That would help with identifying things.
  3. So I haven't had much time to update things but...

    So I haven't had much time to update things but the main problem you're having is you're containing everything in a movieclip and then just moving that. All the shapes will be effected by that...
  4. I've seen two problems so far. 1) You have it...

    I've seen two problems so far. 1) You have it automatically set to not visible and never set it visible. Not sure if there's a quirk with swishmax or something. 2) For some reason it's handling it...
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    The thing that makes the most sense is you need...

    The thing that makes the most sense is you need to add private/public to the _admob var:
    private var _admob: AdMob = new AdMob();
    Also, another possibility is you need to place that inside the...
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    Not sure what you mean by stage but to do 3D...

    Not sure what you mean by stage but to do 3D you'd need an engine that can handle it. It's not built in. https://www.youtube.com/watch?v=lE9YDQesUvg is a short vid demonstrating one I found doing a...
  7. Thread: Keypress Question

    by swak
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    1,731

    CS3 That's more than needed. You only want to run the...

    That's more than needed. You only want to run the code when the key is pressed. What you have there keeps checking multiple times a second. Try something like:


    var keypressed = false;
    var...
  8. Thread: Keypress Question

    by swak
    Replies
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    1,731

    CS3 The keypress is an event. It'll keep firing when...

    The keypress is an event. It'll keep firing when the event happens. I suggest that you use a boolean that you set to true on key down and false on key up. Right before setting it to true to check if...
  9. You're basically saving variable in a text file...

    You're basically saving variable in a text file with LoadVars. The text file basically needs 3 things to work. The variable name, the = sign to show what was saved, and the & sign to indicate...
  10. You kind of seem to misunderstand what that & is...

    You kind of seem to misunderstand what that & is for. Its purpose is to separate variables. This is the proper way.
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    https://bluemaxima.org/flash point/ (Remove space...

    https://bluemaxima.org/flash point/ (Remove space in url) Is probably your best option. It's an archive of flash games.
  12. From what I understand, you're probably moving...

    From what I understand, you're probably moving from as2 to as3 which is the problem for trying to use loadvariablesnum. You'll need to use URLLoader instead now. It'll also be handled differently...
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    I should modify what I said earlier, according to...

    I should modify what I said earlier, according to this page: https://developer.apple.com/support/compare-memberships/ it's free to develop for your device but the membership cost come in when you...
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    If you want to do AIR on ios:...

    If you want to do AIR on ios: https://help.adobe.com/en_US/air/build/WSfffb011ac560372f3cb56e2a12cc36970aa-8000.html I don't have any personal experience trying this but I believe that it'd be a...
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    Is there a question here? Also, you can use a...

    Is there a question here? Also, you can use a [CODE] wrap to help with posting code. If you want an example then the quote button should help.
  16. Message me with what forms of IM you have.

    Message me with what forms of IM you have.
  17. So you have all the assets for the game? Just not...

    So you have all the assets for the game? Just not the fla file for modifying it? Depending on what the project is exactly I might be able to help. Do you have the swf to examine the game to see...
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    AS 2 link...

    link and link seems to be a decent link for doing the comparisons. I can't say for certain that there are any speed differences. It just looks like 2 different ways to format the data.

    Not sure if...
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    There's an option to disable smilies in the...

    There's an option to disable smilies in the advanced editor for flashkit.
    From this link:...
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    2 things, either explain better or give basic...

    2 things, either explain better or give basic code of what you want.
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    Hmm. Started around 2000? I'll just pop in as...

    Hmm. Started around 2000? I'll just pop in as being fairly senior.
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    That is a possibility. I just didn't think it was...

    That is a possibility. I just didn't think it was likely considering it shows up differently in app vs in screenshot.
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    Not what you're asking for but that code can be...

    Not what you're asking for but that code can be condensed with the switch statement: http://www.republicofcode.com/tutorials/flash/as3switch/. I can't think of any real answer for what you're asking....
  24. One option you could look at is making your own...

    One option you could look at is making your own function to deconstruct/construct objects to/from a bytearray. You'd have to construct it to be able to handle each data type specifically. Using...
  25. Cookies are the only native actionscript way to...

    Cookies are the only native actionscript way to save data. Otherwise you need to set up a way to have the website save data. The only exception to this is Adobe Air. Otherwise you need a script like...
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