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Type: Posts; User: Gu35s
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as2
Stage.align='TL';
Stage.scaleMode='noScale';
set html object width and height sizes to 100%.
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set stage scaling to noscale and align TL. the rest is just script telling the top left stuff stay top left, top right stay top right. the picture is detecting stage.width and stage.height fit the...
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//assuming your textfield instance names are pp1,pp2,pp3...
//assuming your data is placed into array called ppArray
for(i=1;i<=5;i++){
results_plate.pp[i].text = ppArray[i-1];
...
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i don't think it's possible since it's flash parameter. not flashvars.
best way (maybe) is to set an "enter" button at the front and hit swf to fullscreen when clicked. then detect if it's...
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http://www.gotoandlearn.com/play?id=20
maybe.
as for posting, it's basically sending stuff to php and let php deal with mysql (same as retriving) so maybe you should just search for php to...
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it is a good tool to make your interactive map. but if you want to use modify google map api, search for "customize google map".
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got it working. work arounds. here is for those who enjoy watching plane shooting ufo. best in 30 fps and black background.
Stage.scaleMode = 'noScale';
Stage.align = 'TL';
speed = 20;
maxspeed...
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got it working. work arounds. here is for those who enjoy watching plane shooting ufo. best in 30 fps and black background.
Stage.scaleMode = 'noScale';
Stage.align = 'TL';
speed = 20;
maxspeed...
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i made this thing that would move to mouse.
-removed. check next post-
it should rotate to mouse gradually, but i can't seem to get it to rotate fully. it would go the other way most of the time....
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really? nobody knows? i mean sure it's more of a math problem, i suppose. maybe i should just post there instead. or moved.
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you need input textfield placed. put this on the frame.
var so:SharedObject = SharedObject.getLocal('sodata');
if (so.data.dataA == undefined) {
so.data.dataA = '0';
so.flush();
} else {...
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just kinda bored of my screensaver. neway, here's what I got.
-removed. look for complete code below-
all AS2. nothing in the lib. so far..
anyway, the "flier_mc" won't turn fully toward the...
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on(press){
button1.gotoAndStop(1);
this.gotoAndStop(2);
}
you don't need to declare the same function over and over. it just read the last one if that happens.
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Flash 2 is not the same as AS2.
AS3 is developed and used differently.
I don't really like it so I stick with as2.
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hugh is the wrong word. "hue"
and i think "hue" is not what you are looking for. it's probably "tint".
look inside mc properties. there should be Color: box and look up Tint. select a color and...
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colums = 10;
rows = 10;
distance = 20;
for (var i = 0; i < colums; i++) {
for (var e = 0; e < rows; e++) {
depth = _root.getNextHighestDepth();
_root.attachMovie("box","box" +...
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for me, I would just make my own on/off button. first make a green circle, select it and make it movieclip called onoff_mc. go into onoff_mc and make a second frame and make the circle red. basically...
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by setting a variable to hold the target's next position and moving _x and _y toward it instead of setting the _x and _y immediately to the target's position.
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if the whole .swf itself is more than 300kb, i say use it.
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maybe this
mymovie_mc.loadMovie("incomingswf.swf",1);
myButton.onRelease = function(){
_root.mymovie_mc.stop();
}
if that doesn't work, then try...
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(5 - Math.random()*10); is just randomizing the x and y. Math.random()*10 is randomize a number up to 10 then substract by 5. meaning it should span between -5 to 5 and add that to original _x or _y...
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it's very nice. but you made the whole things in such complicated way I almost have no idea where goes what.
i shorten some of your codes, and to get the explosion thing working you have to rename...
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never used radio buttons so this is just a blurt. maybe set if radio is true then mc.onPress = startdrag(this) and if it's false mc.onPress = null. or if you already have the drag function built into...
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scrollPane.contentPath = "ClipContainer";
mc = ScrollPane.content;
mc.createEmptyMovieClip("Image", 1);
mc.Image.loadMovie("imgTest.jpg");
mc.createEmptyMovieClip("Image2", 2);...
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what do you want the loaded script to do exactly? if your loaded mc is on the stage, and so is your button, then try btn.onRelease = function() { loadedClip.controlledItem.doSomething;}; on the frame.
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