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  1. Replies
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    I rarely use the Free Transform Tool for this...

    I rarely use the Free Transform Tool for this purpose. I fix the registration point in the Edit stage where I can set the coordinates with numeric values. Never have any problems.
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    9,726

    I rarely use the Free Transform Tool. I fix the...

    I rarely use the Free Transform Tool. I fix the registration point in the Edit stage where I can set the coordinates with numeric values. Never have any problems.
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    Change _root.attachMovie("fishleft",name,n) to...

    Change _root.attachMovie("fishleft",name,n) to trusty _root.attachMovie("fishleft","fishleft"+n,n), and then address each instance with _root["fishleft"+n]._x = something.
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    i'm using Flash MX.

    i'm using Flash MX.
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    497

    frustrated and on the point of giving up I...

    frustrated and on the point of giving up I decided to try with attachMovie, like:
    onClipEvent(load) {
    for(i = 0; i < n; i++) {
    _root.attachMovie("clip", "clip" + i, i) ;
    _root["clip" +...
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    clip is already on stage, instance name "myMC_mc".

    clip is already on stage, instance name "myMC_mc".
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    Nothing more than on kf1 of "myMC_mc":...

    Nothing more than on kf1 of "myMC_mc":
    onClipEvent(load) {
    duplicateMovieClip( "myMC_mc","copy1",1);
    copy1._x = someValue;
    copy1._x = someValue;
    }
    I wished I could put it more clear.
    I...
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    497

    This is the only alternative I hadn't tried. But...

    This is the only alternative I hadn't tried. But then, how should I address the new copy of <this>? In other words, what would be the instance name of the new copy?
    I think you are getting close....
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    Thanks, only I would like to know if it can be...

    Thanks, only I would like to know if it can be done as part of an <onClipEvent(load)> attached to the clip I want to duplicate. Get me?
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    497

    I'm beginning to think this cannot be done.

    I'm beginning to think this cannot be done.
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    duplicateMovieClip under onClipEvent

    Hi everybody!
    I need to have a clip duplicate itself under an onClipEvent(load) handler, like:
    onClipEvent(load) {
    //clips duplicate itself
    }
    I've tried all sort of ways, always get a message to...
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    Thanks inmensely. I am already on it, and it...

    Thanks inmensely. I am already on it, and it works beautifully.
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    random dynamic color change

    Hi! At some point in my movie I duplicate an mc (a simple ball) several times and I want each duplicated ball to have a different color chosen at random.
    How can I go about it?
    Thanks very much for...
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    If what you want is an object, an arrow or...

    If what you want is an object, an arrow or anything, that rotates with a constant deceleration, starting with a given angular velocity until it comes smoothly to rest after having rotated 360...
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    I can't open it ("Unexpected file format"). What...

    I can't open it ("Unexpected file format"). What should I do?
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    Try this on your clip: ...

    Try this on your clip:
    onClipEvent(enterFrame) {
    this.onMouseDown=function() {//every time you press the mouse your clip
    this._x=_root._xmouse; //appears at the mouse's...
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    Regarding the second question: how to have...

    Regarding the second question: how to have something happen FOR n seconds. Lets take the simple case of having your clip visible for ONLY <n> seconds. Add this to kf 1 of main timeline:
    ...
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    To a modified dog and rdoyle720: Friends, what...

    To a modified dog and rdoyle720:
    Friends, what is the purpose of that stop() at end of code?
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    Where are you placing this code? If on a kf of...

    Where are you placing this code? If on a kf of main timeline then you change the x-direction(from <left to right> to <right to left>) of the main stage. If on an mc then the change applies to the...
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    Hi: I am sure that by now you must've found what...

    Hi:
    I am sure that by now you must've found what the problem was (it's happened to me so many times, and still does, that dot+underscore!). Another thing, the project can be improved by having the...
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    I can't see why it isn't working with you. I've...

    I can't see why it isn't working with you. I've just tried it, placing the code on kf1, and placing it on tank_mc (with apropriate event handler: onClipEvent(enterFrame) {
    this._x+=5;...
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    Hey Corky: Can you really alter the value of fps...

    Hey Corky:
    Can you really alter the value of fps at run time? With Flash MX that's not possible. Or am I totally wrong.
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    If all you want is to have your "damn thing" fade...

    If all you want is to have your "damn thing" fade by decrements of 10 every second add this to first kf of your main timeline (assuming damnthing_mc is on main timeline):

    1 ...
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    Hi xcipher: I've just seen your red line flowing...

    Hi xcipher:
    I've just seen your red line flowing along the river. It's simply neat; it can't be better.
    I wondered if you could tell me how did you finally do it. Was it using masking? Or thru...
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    Hi, SA: I have it already worked out for given...

    Hi, SA:
    I have it already worked out for given values of the angle of inclination of the surface and the angle at which the ball is moving AND for the case in which the motion takes place on a...
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