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Type: Posts; User: Paul de Boer

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  1. Achivements of the Flash audio bug thread

    Hi,
    If anyone is interested about this thread, please look at:
    http://www.actionscript.org/forums/showthread.php3?t=146032
    It's not very handy discussing this subject on several forums.
    Thanks,...
  2. Extreme memory usage when using SoundLoaderContext

    Hi,

    I did a simple test how to work with multiple mp3 files
    with AS3. The folder where my swf is, contains a folder "mp3Folder"
    with two songs in mp3 format: 1.mp3 and 2.mp3. I used the ...
  3. It is confirmed to be a bug

    Please look at:

    http://www.actionscript.org/forums/showthread.php3?t=146032
  4. See also the ASorg forum for more info

    Please also look at http://www.actionscript.org/forums/showthread.php3?t=146032
    In this thread also an Abobe employee responds
  5. Hi Thanks for your reply calmchess, but when a...

    Hi
    Thanks for your reply calmchess, but when a sound is attached it is loaded into ram and not streamed. So a "buffer ahead" doesn't matter very much in this case I think?
  6. Thanks for your reply RealMakc, I don't want to...

    Thanks for your reply RealMakc,
    I don't want to be rude. But my example contains about 8 lines of code and a WAV sample of 200 ms and flash uses almost zero CPU load. If I use a program like Cubase,...
  7. Thanks. I tested on windows only

    Thanks. I tested on windows only
  8. Do you agree this is a real delay bug in Flash?

    Hi,
    Over the last year I was asking on forums about audio delay problems in my swf's. However I did not receive any answer that could help me. Maybe text only was not enough to explain my problem so...
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    A simple example considering this problem: When...

    A simple example considering this problem:
    When a onSoundComplete function starts AND at the same time the movie window is resized with the mouse, then this function may be delayed up to 0.5 sec....
  10. Replies
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    audio delay because of screen events

    Hi,
    I am working on a Flash movie that uses serveral sound files. I need very accurate timing so I use
    the onSoundComplete technique from Frank P. Baumgartner as described in...
  11. Thanks very much! It works! Only the...

    Thanks very much! It works!
    Only the declaration of the array did not work. I still use songs = new Array(10);.
  12. No sound.duration value when testing my movie (ctrl-enter)

    Hi,

    I use this lines of code for calculating the total duration
    of some mp3 files:

    songs = new Array(10);
    totalSongDuration = 0;
    for(i=0; i<11; i++) {
    songs[i] = new Sound(); ...
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    Hi, thanks again, I have tried Flash Lite 2.1...

    Hi, thanks again,
    I have tried Flash Lite 2.1 today. It is a truly a Light version and unfortunately not enough for my app. But it also overrules the installed activeX control. I don't think PPC...
  14. Replies
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    I use the flash 7 activeX player for PPC. As far...

    I use the flash 7 activeX player for PPC. As far as I know there is no way of creating a standalone version on PPC that does not use the activeX player.
    Maybe with Zinc, but I don't have that... My...
  15. Replies
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    Audio clock stopped by other processes

    Hi,
    I am working on a flash app for pocket PC where audio-sync is very important.
    As we know, flash uses a 44.1 KHz clock for starting and stopping audio samples.
    The problem I have: The audio...
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