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Type: Posts; User: dandylion13
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Also, 35% increase in performance is still abominably slow in comparison to other technologies.
It sounds like a little tweak to the Player rather than a complete overhaul, which Adobe needs to do...
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There is a specialised programming language for text adventures called Inform:
http://inform7.com/
It does most of this stuff for you automatically, so you can concentrate on designing an...
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Unfortunately we won't know anything about this until October, so all we can do now is speculate.
But I don't think it will be too late. Flash Player performance has always lagged behind other...
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Solved, I needed a .cfg file to specify the SWF folder as trusted
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Hello,
I'm trying to load a local xml file:
xmlLoader.load(new URLRequest("../xml/xmlData.xml"));
But I'm getting this security sandbox violation:
#2148: Only local-with-filesystem and...
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What you've noticed is a floating point rounding error and is common to all platforms.
http://en.wikipedia.org/wiki/Round-off_error
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Yes, it's definitely possible.
You will need to use a good physics engine like Box2D and be very fluent in ActionScript. Here's a good tutorial on Box2D to get you started:
...
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Glad it helped, it's basically what bluemagica was describing. It's pretty easy once you understand the concept. Let us know if we help you translate the AS1 code to AS3.
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You'll find this covered by Klas Kroon (check the FLA in this link - it's AS1 but all the basics are there):
http://oos.moxiecode.com/tut_06/index.html
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You would track this information in an array. Update the array when a beer can has been added or removed.
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You could start with Pong:
http://www.foundation-flash.com/tutorials/pong1/
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I also agree that Jobs was completely wrong about HTML 5.0.
But... Steve Jobs is a smart guy, surely he would know about its severe limitations?
Legitimate performance issues aside, I think...
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Yes, a lookup table is the way to go. Pre-calculate all the values when the game initialises, push them into an array, and just read the array values when you need them.
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It looks like the winner is Box2D. It's cross-platform too.
I quite liked APE but, sadly, it's been abandoned and won't work with FP10 without a bit of tweaking.
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You can do that.
Or, you can create a general game engine and loads in level data. It creates the level using that data. The data could be a class, or it could be XML or array data.. there's no one...
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Does anyone know how, technically, Unity and Flash's SWF export compile apps?
I can understand that the SWF exporter might be a problem if it simply wraps an SWF in a virtual Flash player, which...
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"you can cook an egg on [devices] once you start running Flash on them"
http://mashable.com/2010/05/06/opera-flash-debate/
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Adobe's initial response:
http://blogs.wsj.com/digits/2010/04/29/live-blogging-the-journals-interview-with-adobe-ceo/?mod=wsj_share_digg
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He's definitely way off regarding HTML 5 / JS / Canvas.
It's very ancient technology which harks back to the good old 90's.
http://www.8bitrocket.com/newsdisplay.aspx?newspage=39961
... those...
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For those of you who may not have seen it, here's Steve Jobs' open letter to Adobe explaining why Apple doesn't support Flash:
http://www.apple.com/hotnews/thoughts-on-flash/
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My guess is...
- v handles mouse clicks, c processes those clicks and stores them in m.
- C can read all that data and change it if necessary. That's because C has access to M, and m is stored in...
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Hi Alluvian,
The MVC is the best architectural pattern that I've found for games. It's solves so many problems automatically and scales seamlessly. I'm a big MVC fan!
Regarding your controller...
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Hi Alluvian :)
No, Pixelwave is a pure C/Objective C API, so it's a not a problem.
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Tomsamson, I also find this amazing and puzzling.
On the surface, it seems like utter foolishness on Adobe's part.
To base a major feature of CS5 on a competitor's product without a formal...
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