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  1. Replies
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    Also, 35% increase in performance is still...

    Also, 35% increase in performance is still abominably slow in comparison to other technologies.
    It sounds like a little tweak to the Player rather than a complete overhaul, which Adobe needs to do...
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    There is a specialised programming language for...

    There is a specialised programming language for text adventures called Inform:

    http://inform7.com/

    It does most of this stuff for you automatically, so you can concentrate on designing an...
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    Unfortunately we won't know anything about this...

    Unfortunately we won't know anything about this until October, so all we can do now is speculate.

    But I don't think it will be too late. Flash Player performance has always lagged behind other...
  4. Solved, I needed a .cfg file to specify the SWF...

    Solved, I needed a .cfg file to specify the SWF folder as trusted
  5. Help! Sandbox error loading a local XML file

    Hello,

    I'm trying to load a local xml file:

    xmlLoader.load(new URLRequest("../xml/xmlData.xml"));

    But I'm getting this security sandbox violation:

    #2148: Only local-with-filesystem and...
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    What you've noticed is a floating point rounding...

    What you've noticed is a floating point rounding error and is common to all platforms.

    http://en.wikipedia.org/wiki/Round-off_error
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    Yes, it's definitely possible. You will need...

    Yes, it's definitely possible.

    You will need to use a good physics engine like Box2D and be very fluent in ActionScript. Here's a good tutorial on Box2D to get you started:
    ...
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    Glad it helped, it's basically what bluemagica...

    Glad it helped, it's basically what bluemagica was describing. It's pretty easy once you understand the concept. Let us know if we help you translate the AS1 code to AS3.
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    You'll find this covered by Klas Kroon (check the...

    You'll find this covered by Klas Kroon (check the FLA in this link - it's AS1 but all the basics are there):

    http://oos.moxiecode.com/tut_06/index.html
  10. Replies
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    You would track this information in an array....

    You would track this information in an array. Update the array when a beer can has been added or removed.
  11. Replies
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    You could start with Pong: ...

    You could start with Pong:

    http://www.foundation-flash.com/tutorials/pong1/
  12. Replies
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    I also agree that Jobs was completely wrong about...

    I also agree that Jobs was completely wrong about HTML 5.0.

    But... Steve Jobs is a smart guy, surely he would know about its severe limitations?
    Legitimate performance issues aside, I think...
  13. Yes, a lookup table is the way to go....

    Yes, a lookup table is the way to go. Pre-calculate all the values when the game initialises, push them into an array, and just read the array values when you need them.
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    It looks like the winner is Box2D. It's...

    It looks like the winner is Box2D. It's cross-platform too.
    I quite liked APE but, sadly, it's been abandoned and won't work with FP10 without a bit of tweaking.
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    You can do that. Or, you can create a general...

    You can do that.
    Or, you can create a general game engine and loads in level data. It creates the level using that data. The data could be a class, or it could be XML or array data.. there's no one...
  16. Replies
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    Does anyone know how, technically, Unity and...

    Does anyone know how, technically, Unity and Flash's SWF export compile apps?

    I can understand that the SWF exporter might be a problem if it simply wraps an SWF in a virtual Flash player, which...
  17. Replies
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    "you can cook an egg on [devices] once you start...

    "you can cook an egg on [devices] once you start running Flash on them"

    http://mashable.com/2010/05/06/opera-flash-debate/
  18. Replies
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    Adobe's initial response: ...

    Adobe's initial response:

    http://blogs.wsj.com/digits/2010/04/29/live-blogging-the-journals-interview-with-adobe-ceo/?mod=wsj_share_digg
  19. Replies
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    He's definitely way off regarding HTML 5 / JS /...

    He's definitely way off regarding HTML 5 / JS / Canvas.
    It's very ancient technology which harks back to the good old 90's.

    http://www.8bitrocket.com/newsdisplay.aspx?newspage=39961

    ... those...
  20. Replies
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    For those of you who may not have seen it, here's...

    For those of you who may not have seen it, here's Steve Jobs' open letter to Adobe explaining why Apple doesn't support Flash:

    http://www.apple.com/hotnews/thoughts-on-flash/
  21. Replies
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    lol :)

    lol :)
  22. Replies
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    My guess is... - v handles mouse clicks, c...

    My guess is...

    - v handles mouse clicks, c processes those clicks and stores them in m.
    - C can read all that data and change it if necessary. That's because C has access to M, and m is stored in...
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    Hi Alluvian, The MVC is the best architectural...

    Hi Alluvian,

    The MVC is the best architectural pattern that I've found for games. It's solves so many problems automatically and scales seamlessly. I'm a big MVC fan!

    Regarding your controller...
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    Hi Alluvian :) No, Pixelwave is a pure...

    Hi Alluvian :)
    No, Pixelwave is a pure C/Objective C API, so it's a not a problem.
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    Tomsamson, I also find this amazing and puzzling....

    Tomsamson, I also find this amazing and puzzling.
    On the surface, it seems like utter foolishness on Adobe's part.

    To base a major feature of CS5 on a competitor's product without a formal...
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