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  1. I honestly wish I could remember. I haven't...

    I honestly wish I could remember.

    I haven't looked at it for a while, and the rope physics were done almost two years ago now.

    All I remember is that it was hard. :)

    If I remember, I'll dig...
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    3d is sweet, there are so many things you can do...

    3d is sweet, there are so many things you can do once you have a good engine. Every now and then I think up something new, and because the engine is already there, it doesn't take long to modify it....
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    this is the same problem I had. the depth...

    this is the same problem I had. the depth sorting I used was based around getting the average Z of the 4 points, and if it's closer, it goes in front.

    It works to a point, but you have to mess...
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    no, I mean making an 'F' Shape, rather than a...

    no, I mean making an 'F' Shape, rather than a sphere/cylinder/box.

    I used 4 points polys on mine too. triangles were causing massive slowdown, especially when you have to depth sort them.
    ...
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    have you tried with complex (non-convex) shapes? ...

    have you tried with complex (non-convex) shapes? e.g. a letter 'F'?

    I think my depth sorting killed the speed for me.
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    very nice. I could never get my engine to push...

    very nice.

    I could never get my engine to push a shape that detailed. Are you backface culling and depth sorting? I'm intrigued.
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    I can't test your code, cos I'm at work, but when...

    I can't test your code, cos I'm at work, but when I make my scrollers, i just use:

    [code]
    (on background mc)
    this._x-=2;
    if (this._x<-this._width){
    this._x+=this.width
    }
    [code]
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    Happy birthday, bud. And 16,000 posts?! now...

    Happy birthday, bud. And 16,000 posts?! now *that's* some contributin'
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    :D Glad you like it. I'm kinda impressed myself.

    :D Glad you like it. I'm kinda impressed myself.
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    hahaha, it *was* a stupid mistake in the end. ...

    hahaha, it *was* a stupid mistake in the end.

    I got really close, and then b0rked something insidew out and sideways, so I started commenting functions out. I got it working again, but forgot to...
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    removing them as the file loads is working okay,...

    removing them as the file loads is working okay, but doesn't look that cool. I'm trying to work on a better way of doing it, but I'm having a hard time at the moment. I'm sure it's something stupid...
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    I'll have a go at that after work tomorrow, it...

    I'll have a go at that after work tomorrow, it really shouldn't take much effort. The main problem is that I don't generally make anything in flash that is big enough to need preloading. At least...
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    just for you, gerb, here's a taller one ;) I...

    just for you, gerb, here's a taller one ;)

    I spent my entire day at work formulating a way to make a spiral sphere. Eventually the thoughts all came together, and formed a lightbulb above my...
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    3d and blobs, realtime

    Seeing as this appears to be the only 3d forum left on here, I thought I'd post my stuff here.

    This is a concept for a preloader I'm working on. As the movie preloads, the number of blobs will be...
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    when you create the empty movie clip, it's size...

    when you create the empty movie clip, it's size (height/width) is 0. It's _x/_yscale however, is still 100, and will affect the size of whatever you make on the mc.

    Height/width will only work...
  16. try taking the '+1' off the random statement, I'm...

    try taking the '+1' off the random statement, I'm not sure it's necessary.
  17. the problem is probably that every time you run...

    the problem is probably that every time you run that bit of code, it recreates the array.

    If you only want to go through the array once, then just place the array on the first frame of your .fla,...
  18. each time you pick a number, remove that item...

    each time you pick a number, remove that item from the array.



    Mytrans = new Array("trans1", "trans2", "trans3", "trans4", "trans5", "trans6");
    num =...
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    When I play a game, I look for quality and fun. ...

    When I play a game, I look for quality and fun. Originality doesn't really enter into it.

    A couple of games I could spend hours playing are advance wars 2(gameboy) and gta:vice city (pc). ...
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    I've learnt as I've needed to do stuff. By far...

    I've learnt as I've needed to do stuff.

    By far the hardest for me was vectors, as we never even got close to that at school.

    Trigonometry was far easier, and also far easier to get information...
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    as long as you haven't sampled the song, and it's...

    as long as you haven't sampled the song, and it's just a midi version, I don't think you'll get any problemws with it.
  22. yeah, I'm sure it's possible. Try making the...

    yeah, I'm sure it's possible.

    Try making the required animation, with a length of 100 frames, then, in your preloader code use something like:



    this.animframe = Math.round(percent)...
  23. just a default flash+html publish will do this...

    just a default flash+html publish will do this for you.

    If the user does not have the required version of the flash plugin, it will automatically connect to macromedia.com to get it.

    I know...
  24. try: if (hitTest(_root.land)) { etc. } ...

    try:

    if (hitTest(_root.land)) {
    etc.
    }

    Because the code is going on the _root.alice mc, the hitTest only needs to know what you are going to hit. In this case, _root.land

    As ever with...
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    my pleasure.

    my pleasure.
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