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Type: Posts; User: alpineedge3
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Hi,
I have this loop:
for (i=0; i<links; i++) {
_root.ballSet["ball"+i].ball.onRollOver = function() {
_root.angle=.5;
_root.myLinkText.text = _root.myLinks[i];
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I'm developing a website and use a flash navigation bar. In firefox, everything works fine. but in IE, if the swf is opened (that is, I click ok, run the ActiveX control) then the rest of the site...
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thanks for the reply.
what do you suggest is a better style? (without using _root) should I store variables on the main timeline, or keep them nested in movie clips? should i use _global more or...
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I call a function (specifically: this.onMouseMove = _root.scaleVesicle that scales an mc relative to its dragged position (to create a 3d perspective effect). onPress of the mc, the function is...
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yourJPGmc.onRelease = function(){
this.unloadMovie();
// this takes away the contents of the mc, the mc remains
}
// or, to remove the mc itself:
yourJPGmc.onRelease = function(){...
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I'm trying to make a flashcard-type application for learning/memorizing organic chemistry reactions. My concept is the following:
-There will be over 200 reaction "flash cards"
-2 main functions...
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Hi, I'm trying to make a crosshair made of two lines follow the mouse's _x and _y movements. The movement of the lines is very erratic and I'm dumbfounded. I have the file here
any help would be...
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i had the same problem with firefox, and deleting the doctype line solved the problem immediately.
thanks for figuring it out!
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i need an mc to go to the frame label designated by the variable _root.currentPage.
i tried
on(rollOut){
_root.gmenu.bookheads.gotoAndStop(String(_root.currentPage));
}
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i didn't have it there originally, i tried it out to see if it would make the commands simpler, i.e. stopping the current animation to start a new one. but it really doesn't make a difference.
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hi,
I have two movie clips. let's call the first one mc1. it has a button within it. on release, mc1 plays and also triggers a function here:
function booksPlay() {
_root.clicks++;
if...
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i'm looking for an easy way to trigger a movie clip to play again after it finishes. i only need to do it once, so playing 2x in a row won't be a regular occurrence in the movie. thanks.
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great that's perfect. i want them to be random because the user drags them into groups, and they will overlap anyway.
for my last question, i need to get a screen shot of this frame. is there...
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ok cool it works. thanks.
the norepeats function is:
_global.noRepeats = function(x, y) {
//trace("x="+x);
if (x == null) {
x = random(y);
} else {
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function critOrganize() {
//scale=15%
for (i=0; i<_root.critArray.length; i++) {
a = noRepeats(a, 550)+50;
b = noRepeats(b, 420)+30;
attachMovie(_root.critArray[i], _root.critArray[i],...
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I have a bunch of movie clips that are attached dynamically at random positions. i want to be able to drag all of them around, one at a time. it seems really simple. but i don't know how to go about...
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note the first var i=0; line above the for loop has been deleted
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i don't understand why the for loop is not executing inside the if statement. the tracer "inside if(root.counter<2)" outpus, so I know the if statement is executing. but none of the tracers within...
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I've been using this code to randomize arrays in my project:
arrayName.sort(function (a, b) {return random(3)-1;}
i have 11 arrays that have 4 items each. for each array I need to keep the last...
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thanks. i didn't even think about arrays. i'll try that.
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i'm trying to attach a mc and have it's position be 1 of 5 random locations. it seems like the first positions override any of the if statements. how do i get this to work? if p=0, i'd like the...
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