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Type: Posts; User: Xander99
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anyone have any ideas? It traces hit at every value even if it isnt "attractions"
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with .value it does not make it always attractions but still traces hit at every value
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Hey guys.. so this is the code I have:
var cbListener:Object = new Object();
cbListener.change = function(evt_obj:Object) {
var item_obj:Object = my_cb.selectedItem;
var i:String;
for (i in...
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K hre's the updated version crosses the bridge but doesn't minus the roll after u get across the bridge.
http://www.hotnewmedia.com/jzellweg/testtalismangood.fla
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nm bout that last post i putthe wrong one up. ill put the right one up tommoro left it at work
sorry
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OK so I recoded it so that its easier to understand in respect to the case statements. I've got the up and down the bridge working except for ONE thing. When I cross the bridge it does the movement...
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hmm That looks like it might work with some extra coding for the inner squares thx a lot. I'll give it a try when I get home and give you an update. I'm working on an isometric view right so we'll...
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It DOES make sense and it is a good idea. unfortunately ms20 wouldnt be visible is they were on say ms19 and rolled a 6. That would work perfectly if it was only when they landed on the bridge.
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First off, Sorry for that, I only had about 2 mins to write the last post. Second I don't think you have to be such an @ss about it.
Anyways, the board is a square ring on the outside with a...
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K i Know everyone has played or heard of the board game talisman. I'm making a computer version of it and I was wondering if anyone knows any tutorials that might come in handy. Im an advanced flash...
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hey guys ive only got about a week to finalize this so canya take a look for me?
There are some minor glitches here n there but not too many i hope
http://www31.brinkster.com/xander99/hobo.html
...
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sure thing :) plus I have all you great people to tell me how to do stuff i dunno how to do like slicing images into tiles LOL
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yes i see that could be a problem, so i could say make the object and slice it into a number of tiles
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well see what i was thinking was doing the artwork in 3dsmax and bringing it in to flash (trees, buildings etc.) but it would of course take up more than one tile in fact a building could take upto...
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Hey guys, this might be a dum question and ill probly get directed scornfully to a tut:) but ...
can an isometric game be art-based or does it strictly have to be tile-based?
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good start but I think the player's paddle needs to be way faster the comp's paddle is like 3 times faster
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I don't think I could ever claim something as "mine" unless I coded the whole thing. I mean asking questions and getting answers are one thing but just changin HALF of the gfx thats another
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That looks really amazing great potention.. is it just me or when you press up does he look like hes grabbin his crotch and sliding?
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thx that will help a lot it probably has 2 do with me using a while loop instead of a for
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i think it runs smoothly seems kind of slow but i think that's just because it reminds me of sonic:)
think theres lots of potential there.. is he supposed 2 "skid" when you turn the other way?...
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always forgetting that grr adds to my great day lol k here's the link and the fla
http://www.geocities.com/xanderjz99/newed-cd.html
http://www.geocities.com/xanderjz99/newed-cd.fla
hope some1...
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shouldnt you just be able to change DudeSpeed?
if(this.hittest(_root.wall){
DudeSpeed=(-5)
}
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hey guys, I'm working on this counting game for little kids but I have a problem. The function I have works fine the first time its called and shows the right number of tp's but when it's called...
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hey guys, I know this is a stupid question, drawing a blank getting too tired. What's the symbol for not equal to?
if(_root.var (?) 4){
do something
}
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this just a shot in the dark here but would :
if([_root.MC._currentframe]==2){
_root.MC.gotoAndPlay(3);
}
work?
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