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  1. I've got one in the works: http://blog.sokay.net/...

    I've got one in the works: http://blog.sokay.net/

    Hopin to make a splash in the Flash RTS world.
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    yeah, that stuff is built in too, but the nesting...

    yeah, that stuff is built in too, but the nesting is the real interesting part. If you start doing a lot serious calculating with lots of functions and nesting, it's good to know what's happening at...
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    Trace Manager

    I meant this post first for the guys in the game forum, but realized I should probably post it here too. (sorry if that's against protocol)

    I put together a little AS file for producing clearer...
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    Trace Manager

    I put together a little AS file for producing clearer traces. You can find it here:
    http://blog.sokay.net/2007/10/10/trace-manager/

    It's meant to help with building large engines and things...
  5. yeah, drawing lines is a snap, I just haven't...

    yeah, drawing lines is a snap, I just haven't turned them into tween guides.

    I'll have to check out that Penner work.
  6. I think the sound ought to be relative to the...

    I think the sound ought to be relative to the camera. It will help the player use their own sense of direction.
  7. Man, I can't wait to get my hands on those synth...

    Man, I can't wait to get my hands on those synth capabilities, and equalizing and all that nonsense.

    Just being able to play sounds reliably and in perfect sync will be nice.
  8. scripting sound is fantastic.

    scripting sound is fantastic.
  9. Happen to know the fundamental bit of code for...

    Happen to know the fundamental bit of code for doing this? I'm sure if I had a tip off as to what commands would be necessary, I could fill in the blanks.
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    Okay, just played anyway. . . . Pretty cool. I...

    Okay, just played anyway. . . . Pretty cool. I still think some depth would be nice, some aspect to play and experiment with, but I'm sure that's comin.
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    The only dissonance to worry about (if you're...

    The only dissonance to worry about (if you're only playing notes in the major scale) would be from playing the 4th and 7th at the same time. I mean, that's still pretty sweet sometimes, but yeah,...
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    Oh and by the way, procedural music ala notes...

    Oh and by the way, procedural music ala notes with volume knobs is a really good idea. You ought to look into creating a chord progression though. Yeah, that's asking a lot, but procedural music...
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    By the way, look up an old Sierra game called...

    By the way, look up an old Sierra game called Hunter Hunted.

    No one has ever heard of it, but it's pretty awesome. You see it in bargain bins for $3 every so often and I think you can get a demo...
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    Hm, I like it. It needs more depth, more to...

    Hm, I like it.

    It needs more depth, more to control somehow.

    What if you had to use gravity controls to fly within range and create an orbit that will keep you from colliding and being...
  15. Maybe I missed the post where someone talked...

    Maybe I missed the post where someone talked about this, but here goes anyway:

    Do you guys know how you can actionscript a bezier and then use it as a guide for animation? If so, can you use...
  16. Thread: Cave Story

    by Rockytastic
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    And, for the record, I meant best games around...

    And, for the record, I meant best games around ever, not just online. I'd put it up against a console game any day of the week. It even puts some Nintendo work to shame.
  17. Thread: Cave Story

    by Rockytastic
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    Cave Story

    I found this a while back and was just thinking about it: Cave Story - http://www.miraigamer.net/cavestory/

    It's really one of the best games around. Something all us types should be looking up...
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    oh . . . I didn't see a shake effect. . . . ...

    oh . . . I didn't see a shake effect. . . .

    bug?

    For reference, I am using firefox.
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    Nice setup. Definitely needs work and some focus...

    Nice setup. Definitely needs work and some focus on areas, but it's a good setup.


    Forcefeedback? What forcefeedback? Am I missing hardware that flash is capable of using??
  20. I just did a blog about different kinds of jumps...

    I just did a blog about different kinds of jumps a number of days ago. I didn't go into jump coding though, just different designs.
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    It seems like actionscripters are a very rare...

    It seems like actionscripters are a very rare commodity these days.

    I've made a few games in my time. I'd like to hear what the game is like though, even generally.

    I probably don't have time...
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    you can also use a simple encryption on the score...

    you can also use a simple encryption on the score itself so the value being transmitted is actually meaningless until decrypted by the highscore table. someone might hack the table and find the...
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    Not bad, man. I didn't run into the hitTest...

    Not bad, man.

    I didn't run into the hitTest problem myself. For future reference, you can put a "sensor" movieclip inside your animating badguys and run your hitTests off of that. Usually the...
  24. now, mine was getting up to 30 fps sometimes. ...

    now, mine was getting up to 30 fps sometimes.

    Well, it seemed pretty cool, better collision, that's good. The ball managed to get stuck in a choke spot at one point. I got it through, then...
  25. it makes any speed cap you might have to use much...

    it makes any speed cap you might have to use much much higher than it would be otherwise.

    Now if his walls are "lines," that's an issue, but if he's using solid walls, they'll be recognized as...
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