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  1. Replies
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    if(rifle2 = "frame 1"?)

    i dont know what to do here
    theres a rifle
    you shoot it
    and its on frame 1
    it goes to frame 10
    if its on frame 6
    it goes to frame 7

    its an action on the clip
    so its like
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    jump physics

    when i script the jump
    i can go left and right and change direction in mid jump

    how can i do this so when you jump, you cant turn around?

    thanks in advance
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    ragdoll physics

    always something i have wondered about

    any suggestions at all?
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    a bit more complicated

    im wondering if anyone could get me going in the right direction with this

    i have a stick figure
    its devided into many movie clips

    head
    forearm
    main arm
    forearm left
    main arm left
  5. thanks man

    really thanks
  6. like an idiot asking....startDrag problems

    ey, im having a bit of trouble putting a startDrag/stopDrag script on a movie clip

    heres the script im using

    on (press) {
    startDrag ();
    }
    on (release) {
    stopDrag ();
    }
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    so you want a movieclip to appear on the screen...

    so you want a movieclip to appear on the screen after you click a specific button. Then once it is there you want to click another button to make the movieclip dissapear? if so,
    1) make the...
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    please, i have a deadline.

    please, i have a deadline.
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    it would make it easier if you put all the...

    it would make it easier if you put all the backgrounds in a movie clip seqence. then you could use nextFrame/prevFrame to control it.
    just a suggestion.:yarr:
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    if you want the SWI, here.

    its attatched :yarr:
  11. Replies
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    reply to reply

    it still doesnt work.

    on (release, keyPress "<Enter>") {
    if (password eq "GroundBreaker") {
    _root.gotoAndPlay("Scene 1", 2);
    }
    if (password eq "break in") {
    _root.gotoAndPlay("Scene...
  12. can a movie clip control the main timeline?

    ok, heres the deal, im making a game in which if you hit the movie clip (path_mc) you go to the next level (the next frame). The script is on the player.
    heres what my script looks like:
    ...
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    and hitArea is....

    and hitArea is....
  14. Thread: Wtf?

    by killerJackaroo
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    if im between the monster and the boulder, i get...

    if im between the monster and the boulder, i get hurt.
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    hitArea and hitTest?

    okay, is there a difference between hitArea and hitTest? Because, i have an enemy in the game im making and he's a big, bulky monster. What he does is slam the ground and create a wave of solid rock...
  16. Thread: Wtf?

    by killerJackaroo
    Replies
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    491

    no one?

    no one?
  17. Thread: Wtf?

    by killerJackaroo
    Replies
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    491

    Wtf?

    HA! i KNEW that would get your attention! Actually, im having trouble with a script that, by all means, should work, but doesn't, it's one of those tupical racecar scripts;

    onClipEvent...
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    it has no errors, but when i export it, it does...

    it has no errors, but when i export it, it does nothing. Should i use some activation button or something? something like this:
    enter_btn.onRelease = function(){
    //check if the password is...
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    still doesn't work.

    still doesn't work.
  20. Replies
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    MC interaction failing

    im having problems trying to tell the archer (baddie_mc) to tell his arrow (baddie2_mc) to gotoAndPlay("DIE"), but it just wont work. No error message, no trace of the problem eccept that the arrow...
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    enemy always facing player

    i'm having trouble with a script that recognizes if player_mc is either (on a linear axis) +x or -x so that when player_mc is +x, enemy_mc & arrow_mc flips horizontal to face player_mc. enemy_mc &...
  22. Sticky: i find that most questions can be answered in...

    i find that most questions can be answered in tutorials on this site or on tutorialized.com.
    :yarr:
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    mp3 download problem

    does anyone know why you can't download mp3s from this site?
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    here's the FLA.

    here's the FLA.
  25. Replies
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    500

    here's the FLA and SWF.

    here's the FLA and SWF.
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