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Type: Posts; User: funner
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im interested to know if any1 here has some experience with this ... my question is this:
If you compile "class TestA" as an SWF (testa_v1.swf), then you recompile a modified version of it...
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im glade youve got it working, id like to introduce you to some more advanced code for anything you do in the future.
for animations i use the ZigoEngine and Fuse (sequencer)...
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confirm that the enableBtns([Boolean]) function actually works to enable and disable the buttons. If you have the function on the root timeline, you would call it as _root.enableBtns(true) from...
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i think btn.enabled= false; would work, some where in there you would disable all buttons, then re-enable them when your ready.
function enableBtns(b)
{
btn1.enabled= b;
...
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assuming you know how to create a button ... you can add an action to the button as follows:
on(rollOver)
{
// assuming your movieclip is in _root
...
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you load the image into the movieclip "place", when the image loads your onEnterFrame action gets erased, this happens with onLoad sometimes.
Use MovieClipLoader instead, to do your loading, then...
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OR
you can do this ... leave everything as you have it ... and change button code ...
// example for button2
on(press)
{
// play outro of the last movieclip
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a quick solution might be to have all the movieclips on one frame in different layers, all named how you have it mc1-5. each mc should start with a blank frame and end with a blank frame (lets say)....
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typically the error is caused by a never ending loop, if you can post code, we can be more helpful as to what maybe going on ... check to make sure that the array that your looping is actually ending...
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I am not sure as to why the following does not work:
I have a projector EXE file (locally) which loads an SWF file (from remote host) into a movieclip.
Before the SWF is loaded, the projector...
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Please confirm that the following is indeed true:
class B {}
class A extends B {}
var test_a:A = new A();
trace(test_a instanceof A); // output true
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have you tried the file > open from flash (mac). Its always best to zip files up for transfer via http. macs can unzip zip files too.
DRB
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thanks, I assumed it would just needed some reasurance before starting to program...
thanks again...
DRB
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yep it will be catched or yep it needs to load again?
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look through fk's tutorial sections for preloaders... :)
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Every bring a PC fla over to a Mac. Usually the Mac will not recognize the PC fla and you will not be able to double click to open it. Two things you can do: 1. From flash, use FILE > OPEN and select...
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here is a simple double click...
[ general ]
make a movieclip with 6 frames
frame1 action = stop();
frame1 - put a button inside the movieclip
frame2 -6 put the same button stretched out...
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you can write a javascript function to change the status message and call it from flash with a get url:
getURL("javascript: statusChange();");
should work fine...
DRB
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If I load an swf movie into one mc named "mc1". and then I want to load the same swf movie into another mc "mc2", will the swf need to load again into mc2 or will it already be catched.
I am...
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Is there a way to make objects global... so that I can call a property of the object from within different movie clips without having to use "_root" (_root.object.property)
Any other advise would...
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two ideas:
1.
when the user first clicks... set a double click button on the x and y of the first point. when the user comes back to that point and double clicks the last line snaps to the original...
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onClipEvent (load) {
/:x = /:x+1;
/:i = ++/:i;
}
onClipEvent (mouseDown) {
// if statement here
if( number_of_duplications < 6) { // if duplications is less then 6 (5)
this._x =...
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thanks stick man --\\
my mind was out of it... I was thinking in another world...
Hey I saw your drawing a shape tutorial ... very cool ...
If I may make a small humble suggestion... how...
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here is the problem:
I am tring to check for key events (CTRL + HOME)
I can check for both fine but... the functionality i need is as follows:
If ctrl is pressed - OK
---- If ctrl + home is...
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